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Daggerheart Discussion
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<blockquote data-quote="Neonchameleon" data-source="post: 9894158" data-attributes="member: 87792"><p>And I disagree with almost all the discourse; one of the great things about Daggerheart is that it has range (and is almost the opposite of Dungeon World that way); if you want PbtA style <em>or</em> light D&D you'll find it and it will work well (DW among other things you need to want both). If you run it as D&D you'll basically get something like Nimble - while if you want player driven PbtA you'll get that, and the players can be playing as if it's D&D. The guidance is near the PbtA end of the spectrum.</p><p></p><p>There are more than there appear to be due to depth of options and freeform options. One of the places where it leaves 5e in the dust for options is that you can decide how you level up, and a 6hp level 8 character is entirely possible (I've seen one).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9894158, member: 87792"] And I disagree with almost all the discourse; one of the great things about Daggerheart is that it has range (and is almost the opposite of Dungeon World that way); if you want PbtA style [I]or[/I] light D&D you'll find it and it will work well (DW among other things you need to want both). If you run it as D&D you'll basically get something like Nimble - while if you want player driven PbtA you'll get that, and the players can be playing as if it's D&D. The guidance is near the PbtA end of the spectrum. There are more than there appear to be due to depth of options and freeform options. One of the places where it leaves 5e in the dust for options is that you can decide how you level up, and a 6hp level 8 character is entirely possible (I've seen one). [/QUOTE]
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