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<blockquote data-quote="Neonchameleon" data-source="post: 9894228" data-attributes="member: 87792"><p>Flavour is not always free - although I will freely say that 5e blows e.g. 3.X out of the water in terms of how you can reflavour things because you no longer have to prepare specific spells into specific slots (something you couldn't just "flavour out"). But you are always <em>always</em> bound by slots, levels, and long rest refreshes.</p><p></p><p>Um... no. Look at e.g. Codex Domain; sometimes that's three spells per card. And that "max 6 spell slots" is nonsense. You don't have spell slots. You have a maximum of five active domain cards - but they aren't the same as spell slots because they don't all spend identically (some cost Hope, some cost Stress, some take spell rolls, and some can only be used 1/rest; it is only these that are the equivalent of spell slots). And then there's fishing cards out of your vault at a cost of stress - which you <em>of course</em> do on the 1/rest domain cards making them more valuable if you have cards to take their place.</p><p></p><p>Unless you know what you are doing. Manipulating your Loadout and Vault and deciding what to prepare and what to fish out of your vault is a Daggerheart skill and is different for different domains. And knowing how to focus your magical energy and how to prepare is a core caster skill in most systems.</p><p></p><p>I couldn't disagree more. In D&D 5e you have a lot of choices at level 1 and a fair few at level 3. After that unless you are a charisma caster (or arguably an intelligence caster) or multiclass your choices are in almost all cases almost over; after level 3 you get a grand total of <em>one</em> feat to choose every four level. Two identical clerics at level 4 will, unless they multiclass or use house rules, have at most just a single mechanical difference at level 11 that isn't their gear or a choice that they made that day unless one goes weapon the other cantrip. (And both might have taken the same feat/ASI at level 8). In Daggerheart characters actually grow in response to their experiences rather than just on rails and thus don't turn out as cookie cutter and two characters that started off identical at level 1 might not share a single domain card by level 3.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9894228, member: 87792"] Flavour is not always free - although I will freely say that 5e blows e.g. 3.X out of the water in terms of how you can reflavour things because you no longer have to prepare specific spells into specific slots (something you couldn't just "flavour out"). But you are always [I]always[/I] bound by slots, levels, and long rest refreshes. Um... no. Look at e.g. Codex Domain; sometimes that's three spells per card. And that "max 6 spell slots" is nonsense. You don't have spell slots. You have a maximum of five active domain cards - but they aren't the same as spell slots because they don't all spend identically (some cost Hope, some cost Stress, some take spell rolls, and some can only be used 1/rest; it is only these that are the equivalent of spell slots). And then there's fishing cards out of your vault at a cost of stress - which you [I]of course[/I] do on the 1/rest domain cards making them more valuable if you have cards to take their place. Unless you know what you are doing. Manipulating your Loadout and Vault and deciding what to prepare and what to fish out of your vault is a Daggerheart skill and is different for different domains. And knowing how to focus your magical energy and how to prepare is a core caster skill in most systems. I couldn't disagree more. In D&D 5e you have a lot of choices at level 1 and a fair few at level 3. After that unless you are a charisma caster (or arguably an intelligence caster) or multiclass your choices are in almost all cases almost over; after level 3 you get a grand total of [I]one[/I] feat to choose every four level. Two identical clerics at level 4 will, unless they multiclass or use house rules, have at most just a single mechanical difference at level 11 that isn't their gear or a choice that they made that day unless one goes weapon the other cantrip. (And both might have taken the same feat/ASI at level 8). In Daggerheart characters actually grow in response to their experiences rather than just on rails and thus don't turn out as cookie cutter and two characters that started off identical at level 1 might not share a single domain card by level 3. [/QUOTE]
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