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<blockquote data-quote="zakael19" data-source="post: 9894245" data-attributes="member: 7044099"><p>I’ll be honest, when we’re doing stars and wishes stuff at the end of session and a player flat out says unprompted that “this is the most fun I’ve had playing a D&D style game” or “I was a little worried when the tower looked like a dungeon because of how boring puzzles and combat-heavy they’ve been in my experience but actually that was awesome, the most fun I’ve had in a frame like that” or “my favorite part of play so far is actually how fluid and open it is to go from exploration to rising tension to fighting and back out because everything we do that makes sense you let the dice play out, and Daggerheart perfectly accommodates that”</p><p></p><p>I’m gonna like, believe them?</p><p></p><p>And when a player tosses out their wishes on what they’d like to see next in terms of gameplay or focus or highlights and then we do that together as a collaborating table and they say how <em>fun </em>that was and how they’d like to do even more of whatever, I assume they’re being honest?</p><p></p><p>And when that’s just the table norm, and people keep saying these things over and over, maybe when I use that as my basis to talk about how my groups find a ruleset to give them exactly what they want, it’s not me “speaking for them” but just relaying their words? Especially since multiple members have said they’ve decided to try running DH themselves with how much fun they have playing it.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9894245, member: 7044099"] I’ll be honest, when we’re doing stars and wishes stuff at the end of session and a player flat out says unprompted that “this is the most fun I’ve had playing a D&D style game” or “I was a little worried when the tower looked like a dungeon because of how boring puzzles and combat-heavy they’ve been in my experience but actually that was awesome, the most fun I’ve had in a frame like that” or “my favorite part of play so far is actually how fluid and open it is to go from exploration to rising tension to fighting and back out because everything we do that makes sense you let the dice play out, and Daggerheart perfectly accommodates that” I’m gonna like, believe them? And when a player tosses out their wishes on what they’d like to see next in terms of gameplay or focus or highlights and then we do that together as a collaborating table and they say how [I]fun [/I]that was and how they’d like to do even more of whatever, I assume they’re being honest? And when that’s just the table norm, and people keep saying these things over and over, maybe when I use that as my basis to talk about how my groups find a ruleset to give them exactly what they want, it’s not me “speaking for them” but just relaying their words? Especially since multiple members have said they’ve decided to try running DH themselves with how much fun they have playing it. [/QUOTE]
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