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<blockquote data-quote="Tigris" data-source="post: 9894378" data-attributes="member: 7043270"><p>This was also my imprewwion in the one shot I had.</p><p></p><p>Unlike PbtA where the "yes but" can feel like a threadmill/ not comming forward: "You succeeded with problem A, however, because you did not do it too well, you now created a new problem B". </p><p></p><p></p><p>In combat it is (mostly) just the enemies turn. (Unless you used something like a sleep spell where the GM literally can just use the fear to undo your turn). This feels fair, and it does not hinder your progress, just potentially cost you some ressources (hp, armor, stress hope) </p><p></p><p></p><p>Outside combat thanks to pooling of fear and having events costing quite a bit fear, the single roll with fear does not feel like lost progress, since its not a 1 to 1 consequence for a roll, instead it feels like a buildup. And depending what kind of event is triggered by the GM it can feel also like just something new and actual story progress (new enemies appear which will give you potentially also a new lead). </p><p></p><p></p><p>You can do the same with clever used clocks in PbtA, but here the GM is a bit more forced into doing this.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9894378, member: 7043270"] This was also my imprewwion in the one shot I had. Unlike PbtA where the "yes but" can feel like a threadmill/ not comming forward: "You succeeded with problem A, however, because you did not do it too well, you now created a new problem B". In combat it is (mostly) just the enemies turn. (Unless you used something like a sleep spell where the GM literally can just use the fear to undo your turn). This feels fair, and it does not hinder your progress, just potentially cost you some ressources (hp, armor, stress hope) Outside combat thanks to pooling of fear and having events costing quite a bit fear, the single roll with fear does not feel like lost progress, since its not a 1 to 1 consequence for a roll, instead it feels like a buildup. And depending what kind of event is triggered by the GM it can feel also like just something new and actual story progress (new enemies appear which will give you potentially also a new lead). You can do the same with clever used clocks in PbtA, but here the GM is a bit more forced into doing this. [/QUOTE]
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