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<blockquote data-quote="Kichwas" data-source="post: 9895134" data-attributes="member: 891"><p>The keyword there being D&D.</p><p>Daggerheart isn't D&D.</p><p></p><p>If I wanted D&D, I'd get D&D.</p><p></p><p>I want a Druid. Not whatever D&D is.</p><p></p><p>I don't mind a subclass - "that guy from D&D".</p><p>But baking it in as a generic class feature when it's such a hyper-specific concept that only D&D players and WoW players have a reference for bothers me. Especially as it's only part of recent D&D as something that is a powerhouse unlimited best martial in the game idea. Up through third edition it was a mid to high level very limited times per day ability to more or less become some small non-combat critter until you'd gotten way up there if ever. Druid didn't appear in the core 4th edition book - which instead had new classes like warlock and warlord. I imagine it was in a supplement somewhere but I don't have that to check.</p><p></p><p>I guess I wanted a nature focused magical caster. Not a WoW bear tank.</p><p></p><p>I'm not a D&D player - I moved away from it in 1982 and have only some small breaks coming back here and there.</p><p></p><p>That I need to be a D&D player to understand Daggerheart is a bit off to me. Given that it lacks a built in setting called "our rip of D&D" like Pathfinder has, it should have had some ability to play fantasy. And not just remake D&D on 2d12.</p><p></p><p>There's a lot of things I like. But everytime I see how hyper specific their classes are I realize the game is trying very hard to push me away.</p><p>I might not have balked at this so hard if it wasn't the absolute most powerful ability in the entire game system - at every level and across every class. It's so unbalanced you'd think Mercer only plays Druid the same way Black Mage was so unbalanced for years in FFXIV because Yoshi-P mained it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So it becomes the entire focus of a character if they take that class. If it had been at all mild or balanced, you could choose to play a 'nature caster' and ignore it without feeling like you were intentionally trolling your game table.</p><p></p><p>But everytime I want a nature character I look at the class, then remember I'm essentially being a jerk if I don't play it as "the party tank / melee bruiser / healer" all at the same time - and move on because well, I wanted a nature character. And that one class reminds me their classes are locked to specific themes: in this case: "lets copy D&D 5E", and don't have room to move far beyond those themes.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9895134, member: 891"] The keyword there being D&D. Daggerheart isn't D&D. If I wanted D&D, I'd get D&D. I want a Druid. Not whatever D&D is. I don't mind a subclass - "that guy from D&D". But baking it in as a generic class feature when it's such a hyper-specific concept that only D&D players and WoW players have a reference for bothers me. Especially as it's only part of recent D&D as something that is a powerhouse unlimited best martial in the game idea. Up through third edition it was a mid to high level very limited times per day ability to more or less become some small non-combat critter until you'd gotten way up there if ever. Druid didn't appear in the core 4th edition book - which instead had new classes like warlock and warlord. I imagine it was in a supplement somewhere but I don't have that to check. I guess I wanted a nature focused magical caster. Not a WoW bear tank. I'm not a D&D player - I moved away from it in 1982 and have only some small breaks coming back here and there. That I need to be a D&D player to understand Daggerheart is a bit off to me. Given that it lacks a built in setting called "our rip of D&D" like Pathfinder has, it should have had some ability to play fantasy. And not just remake D&D on 2d12. There's a lot of things I like. But everytime I see how hyper specific their classes are I realize the game is trying very hard to push me away. I might not have balked at this so hard if it wasn't the absolute most powerful ability in the entire game system - at every level and across every class. It's so unbalanced you'd think Mercer only plays Druid the same way Black Mage was so unbalanced for years in FFXIV because Yoshi-P mained it. ;) So it becomes the entire focus of a character if they take that class. If it had been at all mild or balanced, you could choose to play a 'nature caster' and ignore it without feeling like you were intentionally trolling your game table. But everytime I want a nature character I look at the class, then remember I'm essentially being a jerk if I don't play it as "the party tank / melee bruiser / healer" all at the same time - and move on because well, I wanted a nature character. And that one class reminds me their classes are locked to specific themes: in this case: "lets copy D&D 5E", and don't have room to move far beyond those themes. [/QUOTE]
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