Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9895141" data-attributes="member: 891"><p>Yes.</p><p>But locking to that rather than making it an option in a more fluid design proves the point I and at least one other person in here made: the classes are too specific in their theme.</p><p></p><p>Druid is "only the D&D Druid" even more than the D&D druid is. Wildshape goes from " a cool party trick" to the central focus, that cannot be opted out of, and most powerful ability in the game. And then there is just not much else there to build your way around it if you want a Druid that is more like a druid rather than a druid...</p><p></p><p>It's the example I focus on because of how overpowered that ability is, but this is a pattern throughout the game:</p><ul> <li data-xf-list-type="ul">Things that are class abilities would be better as subclasses to keep options open.</li> <li data-xf-list-type="ul">Things that are in subclasses feel like they would make better class abilities because they don't impact 'narrative choice'.</li> <li data-xf-list-type="ul">Domain abilities are too thin - just not enough choices. So you can't customize. This is EXPECTED in a new game. But when asked about it they stated they do not intend to add more abilities to the domains at each level, but to instead add more domains. And they don't want to add more subclasses (*), but instead more classes. So what we see is what we get for the current classes - some of which should therefore not have been presented under generic labels like 'druid', 'rogue', 'warrior', etc.</li> </ul><p></p><p>* Unless it's a Mercer made class, then it gets 3. And it was when people asked after Blood Hunter came out with 3 subclasses that we found out about these intentions. Hopefully they will change their mind on this.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9895141, member: 891"] Yes. But locking to that rather than making it an option in a more fluid design proves the point I and at least one other person in here made: the classes are too specific in their theme. Druid is "only the D&D Druid" even more than the D&D druid is. Wildshape goes from " a cool party trick" to the central focus, that cannot be opted out of, and most powerful ability in the game. And then there is just not much else there to build your way around it if you want a Druid that is more like a druid rather than a druid... It's the example I focus on because of how overpowered that ability is, but this is a pattern throughout the game: [LIST] [*]Things that are class abilities would be better as subclasses to keep options open. [*]Things that are in subclasses feel like they would make better class abilities because they don't impact 'narrative choice'. [*]Domain abilities are too thin - just not enough choices. So you can't customize. This is EXPECTED in a new game. But when asked about it they stated they do not intend to add more abilities to the domains at each level, but to instead add more domains. And they don't want to add more subclasses (*), but instead more classes. So what we see is what we get for the current classes - some of which should therefore not have been presented under generic labels like 'druid', 'rogue', 'warrior', etc. [/LIST] * Unless it's a Mercer made class, then it gets 3. And it was when people asked after Blood Hunter came out with 3 subclasses that we found out about these intentions. Hopefully they will change their mind on this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Discussion
Top