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<blockquote data-quote="Teemu" data-source="post: 9895780" data-attributes="member: 30788"><p>I’ve had a druid in the game I ran, and in general I did worry about combat balance between PCs early on in the game. However I found out that in practice it never mattered or came up as a problem. I see combat in DH as a vehicle for a dramatic scene and less so an exercise of playing a tactical game of defeating enemies. There are so many other story based things happening in the combat scenes that I’ve run that a single PC’s power has never been an issue. I don’t think DH combat is fun enough on its own where you could have a great session of just playing out fights like you kind of can in some other games (PF2, DnD4e, Draw Steel). Instead the combat has enough crunch and depth to give these fun mechanical bits to enhance the overall experience, which focuses on the story that we’re playing out with the group.</p></blockquote><p></p>
[QUOTE="Teemu, post: 9895780, member: 30788"] I’ve had a druid in the game I ran, and in general I did worry about combat balance between PCs early on in the game. However I found out that in practice it never mattered or came up as a problem. I see combat in DH as a vehicle for a dramatic scene and less so an exercise of playing a tactical game of defeating enemies. There are so many other story based things happening in the combat scenes that I’ve run that a single PC’s power has never been an issue. I don’t think DH combat is fun enough on its own where you could have a great session of just playing out fights like you kind of can in some other games (PF2, DnD4e, Draw Steel). Instead the combat has enough crunch and depth to give these fun mechanical bits to enhance the overall experience, which focuses on the story that we’re playing out with the group. [/QUOTE]
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