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<blockquote data-quote="zakael19" data-source="post: 9896129" data-attributes="member: 7044099"><p>Lets beat this horse some more!</p><p></p><p><a href="https://www.dropbox.com/scl/fi/crzh7dbchmdqsaoct018q/Thayan-Adversaries.pdf?rlkey=o6nnqlrl9vy3cgr6yj5dmcdxh&st=3eoamjix&dl=0" target="_blank">I've been working on Forgotten Realms adversaries for my Neverwinter game, just about done with the Red Wizards.</a> 23 profiles between tiers 2&3! I've also been putting together "Encounter" environments that provide some little features that follow from 4e style terrain/traps or Draw Steel! Malice abilities, things that represent what might happen to the environment when you fight this specific faction. Please ignore the Red Wizard Adept profile, I forgot to finish it...</p><p></p><p>One thing I've noticed about the Minions in DH is that they kinda well, suck. I think they forgot to notice that in 4e and other systems (DS!, maybe 13th age?) that use that sort of design in addition to feeling cool to mow down, there's also an opportunity cost to ignoring minions in a way that the Group Attack just doesnt capture well I think. I can improvise stuff like "the minions surround you, you're <em>Restrained </em>until they're cleared away" or whatever, but there's some really cool stuff on some 4e minion profiles that I've started porting over that doesn't focus on damage but more keeping the combat dynamic and interesting.</p><p></p><p>[ATTACH=full]434954[/ATTACH]</p></blockquote><p></p>
[QUOTE="zakael19, post: 9896129, member: 7044099"] Lets beat this horse some more! [URL='https://www.dropbox.com/scl/fi/crzh7dbchmdqsaoct018q/Thayan-Adversaries.pdf?rlkey=o6nnqlrl9vy3cgr6yj5dmcdxh&st=3eoamjix&dl=0']I've been working on Forgotten Realms adversaries for my Neverwinter game, just about done with the Red Wizards.[/URL] 23 profiles between tiers 2&3! I've also been putting together "Encounter" environments that provide some little features that follow from 4e style terrain/traps or Draw Steel! Malice abilities, things that represent what might happen to the environment when you fight this specific faction. Please ignore the Red Wizard Adept profile, I forgot to finish it... One thing I've noticed about the Minions in DH is that they kinda well, suck. I think they forgot to notice that in 4e and other systems (DS!, maybe 13th age?) that use that sort of design in addition to feeling cool to mow down, there's also an opportunity cost to ignoring minions in a way that the Group Attack just doesnt capture well I think. I can improvise stuff like "the minions surround you, you're [I]Restrained [/I]until they're cleared away" or whatever, but there's some really cool stuff on some 4e minion profiles that I've started porting over that doesn't focus on damage but more keeping the combat dynamic and interesting. [ATTACH type="full" alt="Screenshot 2026-04-18 at 8.23.37 PM.png"]434954[/ATTACH] [/QUOTE]
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