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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9672400" data-attributes="member: 86653"><p>As mainly a referee I tend to look at that side of things first. So campaign frames, adversaries, countdowns, downtime, etc are all where I've been focusing my attention so far. </p><p></p><p>I absolutely love the modular design so far. Just about everything is designed in a discrete silo that makes for easy hacking and homebrew. I'll be working on some campaign frames first. Most likely for my favorite settings that would actually need some little bit of design work, but there's already so much in the official release there's a lot of ground covered. </p><p></p><p>Here's my preliminary notes on a Dark Sun campaign frame. </p><p></p><p>One thing I always do is look at how you could do something like Dark Sun in whatever fantasy game comes out. Surprisingly there's very little you'd need to homebrew to get Daggerheart to work. </p><p></p><p>Most things are lore choices and renaming or reskinning things. </p><p></p><p>The wide variety of ancestries covers everything you'd need including thri-kreen. All the major traits of the thri-kreen are present in one form or another spread across the other ancestries. The only trouble is the thri-kreen are wildly overpowered in old-school D&D so players would need to choose only 2 from their 6-8 most common traits. </p><p></p><p>The desert survival aspect could easily be handled with countdowns. Given the heroic fantasy nature of Daggerheart, making a full-on survival module seems kinda silly. Making a small, easy to use campaign frame-style set of mechanics, absolutely. Something like supplies vs distance with rolls every day to signal how the trip's going. Mark more supplies or less distance on failures or fears. Mark fewer supplies or more distance on success with hope and crits.</p><p></p><p>Which leaves defiling. Thinking about it a little bit I believe I've landed on what's my favorite solution for this. When you need to spend Hope or mark Stress to use an appropriate magical ability, you can instead defile the area around you. The size depends on the amount. Radius chart for Stress and double it for Hope. You're literally causing Stress to the landscape or draining Hope from the world around you.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9672400, member: 86653"] As mainly a referee I tend to look at that side of things first. So campaign frames, adversaries, countdowns, downtime, etc are all where I've been focusing my attention so far. I absolutely love the modular design so far. Just about everything is designed in a discrete silo that makes for easy hacking and homebrew. I'll be working on some campaign frames first. Most likely for my favorite settings that would actually need some little bit of design work, but there's already so much in the official release there's a lot of ground covered. Here's my preliminary notes on a Dark Sun campaign frame. One thing I always do is look at how you could do something like Dark Sun in whatever fantasy game comes out. Surprisingly there's very little you'd need to homebrew to get Daggerheart to work. Most things are lore choices and renaming or reskinning things. The wide variety of ancestries covers everything you'd need including thri-kreen. All the major traits of the thri-kreen are present in one form or another spread across the other ancestries. The only trouble is the thri-kreen are wildly overpowered in old-school D&D so players would need to choose only 2 from their 6-8 most common traits. The desert survival aspect could easily be handled with countdowns. Given the heroic fantasy nature of Daggerheart, making a full-on survival module seems kinda silly. Making a small, easy to use campaign frame-style set of mechanics, absolutely. Something like supplies vs distance with rolls every day to signal how the trip's going. Mark more supplies or less distance on failures or fears. Mark fewer supplies or more distance on success with hope and crits. Which leaves defiling. Thinking about it a little bit I believe I've landed on what's my favorite solution for this. When you need to spend Hope or mark Stress to use an appropriate magical ability, you can instead defile the area around you. The size depends on the amount. Radius chart for Stress and double it for Hope. You're literally causing Stress to the landscape or draining Hope from the world around you. [/QUOTE]
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