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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9674608" data-attributes="member: 86653"><p>Looking more at environments. I think you could raid one of the many journey-travel systems for ideas and come up with a few other generic environments and simply string 2-4 of them together to have a passable travel system in Daggerheart. </p><p></p><p>I was also thinking about dungeons using environments. Something like Trapped Hallway. Use a GM move or spend a Fear to introduce a trap. I know some people really hate the idea of traps just going off, so maybe either sign-posting traps or engaging a trap with that GM move/Fear spend. I mean engaging as in something like hearing the click as you step on something. You're not automatically dead or hurt, but you're now dealing with a trap. </p><p></p><p>Or the old staple of flooded dungeons. The Raging River environment almost works, but not quite. Maybe something as simple as tweaking it to Lose Items rather than having an Undertow. Or skeletons coming up out of the water instead of a Glass Snake. A triggered trap to start flooding the dungeon, it's on a countdown, of course. I don't remember any difficult terrain equivalent in the book besides the rolling to move a longer distance. Is the closest thing crossing the Raging River?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9674608, member: 86653"] Looking more at environments. I think you could raid one of the many journey-travel systems for ideas and come up with a few other generic environments and simply string 2-4 of them together to have a passable travel system in Daggerheart. I was also thinking about dungeons using environments. Something like Trapped Hallway. Use a GM move or spend a Fear to introduce a trap. I know some people really hate the idea of traps just going off, so maybe either sign-posting traps or engaging a trap with that GM move/Fear spend. I mean engaging as in something like hearing the click as you step on something. You're not automatically dead or hurt, but you're now dealing with a trap. Or the old staple of flooded dungeons. The Raging River environment almost works, but not quite. Maybe something as simple as tweaking it to Lose Items rather than having an Undertow. Or skeletons coming up out of the water instead of a Glass Snake. A triggered trap to start flooding the dungeon, it's on a countdown, of course. I don't remember any difficult terrain equivalent in the book besides the rolling to move a longer distance. Is the closest thing crossing the Raging River? [/QUOTE]
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