Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9674711" data-attributes="member: 7044099"><p>Yeah so I plan to handle exploration style scenes the way I do in a PBTA like Stonetop: a point crawl. Narrate the travel portions with some back and forth world building and character beats, and then introduce a scene not dissimilar to like the Abandoned Druid Grove or Raging River. Not always a problem, sometimes opportunities or cinematic stops, or chances to gain insight into a threat, etc. </p><p></p><p>I'll also deal with traps the way I would in a narrative system: they're a GM move. If you sign posted with environmental details and they didn't consider, they've handed you an Golden Opportunity - Reveal An Unwelcome Truth (yeah so Terwyn as you step down the hallway here there's a <em>click</em> under your foot as a plate depresses and you hear a rumbling in the wall, what do you do? - probably a reaction roll, maybe an ability response); Split Them Up (maybe this is on a failure of previous, maybe you want to just complicate things, so the floor drops out; or a portcullis slams down, etc). The goal here should be to prompt a player response IMO, that seems to be the core of this system.</p><p></p><p></p><p>I meant the subclass abilities and the emphasis on Oaths. One subclass is the Smiting side of the paladin fantasy (plus flying), the other is the Lay on Hands. It was just interesting to see. I agree the actual domain abilities are a split.</p><p></p><p>I'm reworking the Winged Sentinel to drop the winged part and turn them into more of a paladin who brings the light into dark places.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9674711, member: 7044099"] Yeah so I plan to handle exploration style scenes the way I do in a PBTA like Stonetop: a point crawl. Narrate the travel portions with some back and forth world building and character beats, and then introduce a scene not dissimilar to like the Abandoned Druid Grove or Raging River. Not always a problem, sometimes opportunities or cinematic stops, or chances to gain insight into a threat, etc. I'll also deal with traps the way I would in a narrative system: they're a GM move. If you sign posted with environmental details and they didn't consider, they've handed you an Golden Opportunity - Reveal An Unwelcome Truth (yeah so Terwyn as you step down the hallway here there's a [I]click[/I] under your foot as a plate depresses and you hear a rumbling in the wall, what do you do? - probably a reaction roll, maybe an ability response); Split Them Up (maybe this is on a failure of previous, maybe you want to just complicate things, so the floor drops out; or a portcullis slams down, etc). The goal here should be to prompt a player response IMO, that seems to be the core of this system. I meant the subclass abilities and the emphasis on Oaths. One subclass is the Smiting side of the paladin fantasy (plus flying), the other is the Lay on Hands. It was just interesting to see. I agree the actual domain abilities are a split. I'm reworking the Winged Sentinel to drop the winged part and turn them into more of a paladin who brings the light into dark places. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
Top