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Daggerheart General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9675439" data-attributes="member: 7044099"><p>Yes, and also remind players they can hand the spotlight off with a bit of fiction to another player! </p><p>“Jon yells “Kyree, can you fix them in place like that last group?” as he hunkers behind his shield” is a totally valid response to being spotlighted, and when you have a group that’s adroit at doing this sort of thing - pulling each other into scenes or handing the baton off when they don’t want to act right now but in an in character and appropriate fashion, scenes <em>crackle </em>with cinematic energy.</p><p></p><p>Running initiative-less combat is honestly a lot easier then it seems at first but is a paradigm shift. Easiest thing to do: unless you’re spending fear to be a bastard or because they’re ambushed, set up the fight and pivot to a player. Often the player that you pivot to is obvious: the first around the corner, the “leader,” the quick witted rogue with a bow in hand, etc. </p><p></p><p>Once players are stating fiction and making rolls, things have a pretty obvious cadence. Roll with fear? The opposition is reacting right here and now. And remember that you can like, just do your GM Moves if they’re in keeping with the adversaries tactics - they succeed with fear on a melee attack vs a creature that’s got a tag relating to capturing/fearless? Maybe you narrate the foe reaching out and grabbing on to their arms in a struggle for control and tell them they’re <em>restrained.</em></p><p></p><p>Stuff where you put a party member in peril and ask what other people do is a great natural pivot and feels so good.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9675439, member: 7044099"] Yes, and also remind players they can hand the spotlight off with a bit of fiction to another player! “Jon yells “Kyree, can you fix them in place like that last group?” as he hunkers behind his shield” is a totally valid response to being spotlighted, and when you have a group that’s adroit at doing this sort of thing - pulling each other into scenes or handing the baton off when they don’t want to act right now but in an in character and appropriate fashion, scenes [I]crackle [/I]with cinematic energy. Running initiative-less combat is honestly a lot easier then it seems at first but is a paradigm shift. Easiest thing to do: unless you’re spending fear to be a bastard or because they’re ambushed, set up the fight and pivot to a player. Often the player that you pivot to is obvious: the first around the corner, the “leader,” the quick witted rogue with a bow in hand, etc. Once players are stating fiction and making rolls, things have a pretty obvious cadence. Roll with fear? The opposition is reacting right here and now. And remember that you can like, just do your GM Moves if they’re in keeping with the adversaries tactics - they succeed with fear on a melee attack vs a creature that’s got a tag relating to capturing/fearless? Maybe you narrate the foe reaching out and grabbing on to their arms in a struggle for control and tell them they’re [I]restrained.[/I] Stuff where you put a party member in peril and ask what other people do is a great natural pivot and feels so good. [/QUOTE]
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