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Daggerheart General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9676695" data-attributes="member: 7044099"><p>This is one of the things I really like about the narrativist games that DH has taken a lot of cues from, especially in its Agenda and Best Practices. I play exclusively online without ever looking at my player's faces; and I have multiple AuHD players as well. Relying on things like "<em>creating a meta conversation</em>," "<em>tell them what they would know,</em>" "<em>cultivating a curious table </em>(especially the "foster an environment of creative inquiry")<em>," and "gain your player's trust </em>(particularly the checking in with your players when you're unsure what they intend)" all help me move things from tone & voice alone to explicitly stated moments. </p><p></p><p>Eg: I communicate body language and expressions with words and then add the emotion behind it, I'm always stepping into the meta conversation to check-in; ensure we're all on the same page goal wise; see if anybody wants to set up a scene; etc. I'm always asking questions about character's internal lives - feelings, emotional resonances, all that good stuff, and encouraging others to do the same.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9676695, member: 7044099"] This is one of the things I really like about the narrativist games that DH has taken a lot of cues from, especially in its Agenda and Best Practices. I play exclusively online without ever looking at my player's faces; and I have multiple AuHD players as well. Relying on things like "[I]creating a meta conversation[/I]," "[I]tell them what they would know,[/I]" "[I]cultivating a curious table [/I](especially the "foster an environment of creative inquiry")[I]," and "gain your player's trust [/I](particularly the checking in with your players when you're unsure what they intend)" all help me move things from tone & voice alone to explicitly stated moments. Eg: I communicate body language and expressions with words and then add the emotion behind it, I'm always stepping into the meta conversation to check-in; ensure we're all on the same page goal wise; see if anybody wants to set up a scene; etc. I'm always asking questions about character's internal lives - feelings, emotional resonances, all that good stuff, and encouraging others to do the same. [/QUOTE]
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