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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9679395" data-attributes="member: 18"><p>I'm not arguing, right, but what differences would you point to as having like, balance/functionality implications? I'm struggling to think of any but it doesn't mean they don't exist!</p><p></p><p>The main difference I can see is that a solo which just like, has like 18 HP (instead of 6), say, would probably be kind of boring to take down, because that's 6 to 18 hits (and probably at least 12 unless the PCs are rolling amazing damage), and it'll have like, what, probably 8-15 spotlights from the PCs failing rolls/rolling with Fear in that time (I'm assuming they'd be working to get Advantage, using Experiences etc. to reduce the outright fail rate in such a fight), and if it's basically only got a couple of things it does, you might have to work pretty hard to make that interesting.</p><p></p><p>Whereas if you have a "serial" solo which has three stages (each technically a solo with 6 HP) with different abilities/characteristics each, I think that's probably going to be more inherently interesting and a little less work to keep entertaining. I'd probably include verbiage that cleared CC "for free" on a stage change.</p><p></p><p>Just thinking about the sheer number of spotlights you could potentially have on the same monster I'd definitely save 3x HP/triple stage solos for like, really climatic boss fights, probably once every few sessions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9679395, member: 18"] I'm not arguing, right, but what differences would you point to as having like, balance/functionality implications? I'm struggling to think of any but it doesn't mean they don't exist! The main difference I can see is that a solo which just like, has like 18 HP (instead of 6), say, would probably be kind of boring to take down, because that's 6 to 18 hits (and probably at least 12 unless the PCs are rolling amazing damage), and it'll have like, what, probably 8-15 spotlights from the PCs failing rolls/rolling with Fear in that time (I'm assuming they'd be working to get Advantage, using Experiences etc. to reduce the outright fail rate in such a fight), and if it's basically only got a couple of things it does, you might have to work pretty hard to make that interesting. Whereas if you have a "serial" solo which has three stages (each technically a solo with 6 HP) with different abilities/characteristics each, I think that's probably going to be more inherently interesting and a little less work to keep entertaining. I'd probably include verbiage that cleared CC "for free" on a stage change. Just thinking about the sheer number of spotlights you could potentially have on the same monster I'd definitely save 3x HP/triple stage solos for like, really climatic boss fights, probably once every few sessions. [/QUOTE]
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