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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9683799" data-attributes="member: 86653"><p>Thinking of a Mutant Wasteland campaign frame where you randomly roll ancestry traits. List them out, roll 1d18 for the top trait and 1d18 for the bottom. Maybe you get to pick one but not the other. Then you have to create the skin or flavor for that combo. I dropped all the ancestry traits into a spreadsheet and set it up to pull a random top and bottom. It's kinda fun. </p><p></p><p><em><strong>Fearless:</strong></em> When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead.</p><p><em><strong>Danger Sense:</strong></em> Once per rest, mark a Stress to force an adversary to reroll an attack against you or an ally within Very Close range.</p><p></p><p><em><strong>Charge:</strong></em> When you succeed on an Agility Roll to move from Far or Very Far range into Melee range with one or more targets, you can mark a Stress to deal 1d12 physical damage to all targets within Melee range.</p><p><em><strong>Adaptability:</strong></em> When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.</p><p></p><p><strong><em>Quick Reactions:</em></strong> Mark a Stress to gain advantage on a reaction roll.</p><p><em><strong>Reach:</strong></em> Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.</p><p></p><p><strong><em>Thick Skin:</em></strong> When you take Minor damage, you can mark 2 Stress instead of marking a Hit Point.</p><p><em><strong>Long Tongue:</strong></em> You can use your long tongue to grab onto things within Close range. Mark a Stress to use your tongue as a Finesse Close weapon that deals d12 physical damage using your Proficiency.</p><p></p><p><em><strong>High Stamina:</strong></em> Gain an additional Stress slot at character creation.</p><p><em><strong>Reach:</strong></em> Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead.</p><p></p><p><em><strong>Shell:</strong></em> Gain a bonus to your damage thresholds equal to your Proficiency.</p><p><em><strong>Internal Compass:</strong></em> When you roll a 1 on your Hope Die, you can reroll it.</p><p></p><p><strong><em>Purposeful Design:</em></strong> Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p><p><em><strong>Unshakable:</strong></em> When you would mark a Stress, roll a d6. On a result of 6, don’t mark it.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9683799, member: 86653"] Thinking of a Mutant Wasteland campaign frame where you randomly roll ancestry traits. List them out, roll 1d18 for the top trait and 1d18 for the bottom. Maybe you get to pick one but not the other. Then you have to create the skin or flavor for that combo. I dropped all the ancestry traits into a spreadsheet and set it up to pull a random top and bottom. It's kinda fun. [I][B]Fearless:[/B][/I] When you roll with Fear, you can mark 2 Stress to change it into a roll with Hope instead. [I][B]Danger Sense:[/B][/I] Once per rest, mark a Stress to force an adversary to reroll an attack against you or an ally within Very Close range. [I][B]Charge:[/B][/I] When you succeed on an Agility Roll to move from Far or Very Far range into Melee range with one or more targets, you can mark a Stress to deal 1d12 physical damage to all targets within Melee range. [I][B]Adaptability:[/B][/I] When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll. [B][I]Quick Reactions:[/I][/B] Mark a Stress to gain advantage on a reaction roll. [I][B]Reach:[/B][/I] Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead. [B][I]Thick Skin:[/I][/B] When you take Minor damage, you can mark 2 Stress instead of marking a Hit Point. [I][B]Long Tongue:[/B][/I] You can use your long tongue to grab onto things within Close range. Mark a Stress to use your tongue as a Finesse Close weapon that deals d12 physical damage using your Proficiency. [I][B]High Stamina:[/B][/I] Gain an additional Stress slot at character creation. [I][B]Reach:[/B][/I] Treat any weapon, ability, spell, or other feature that has a Melee range as though it has a Very Close range instead. [I][B]Shell:[/B][/I] Gain a bonus to your damage thresholds equal to your Proficiency. [I][B]Internal Compass:[/B][/I] When you roll a 1 on your Hope Die, you can reroll it. [B][I]Purposeful Design:[/I][/B] Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it. [I][B]Unshakable:[/B][/I] When you would mark a Stress, roll a d6. On a result of 6, don’t mark it. [/QUOTE]
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