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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9686500" data-attributes="member: 86653"><p>Not really, no. </p><p></p><p>I ran a playtest game with six PCs. I did the math on the encounter and even shaved off a few points to make it easier. The fight was in two waves, a bunch of mooks and a solo monster. The PCs grinded through the mooks in two easy rounds, with minor damage at worst. Then the solo stepped in. Three PCs were at one HP each, two PCs were at about half, and one PC was at full. The one at full was a bit of a cheesy tank build so worked as intended. Almost everyone burned through what hope they had and some or most of their armor slots. Could be a lot of factors, but combat struck me as somewhere between a 5E cakewalk and an OSR slaughter. But, as before, the death moves gives the players control over the actual moment of death or surviving.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9686500, member: 86653"] Not really, no. I ran a playtest game with six PCs. I did the math on the encounter and even shaved off a few points to make it easier. The fight was in two waves, a bunch of mooks and a solo monster. The PCs grinded through the mooks in two easy rounds, with minor damage at worst. Then the solo stepped in. Three PCs were at one HP each, two PCs were at about half, and one PC was at full. The one at full was a bit of a cheesy tank build so worked as intended. Almost everyone burned through what hope they had and some or most of their armor slots. Could be a lot of factors, but combat struck me as somewhere between a 5E cakewalk and an OSR slaughter. But, as before, the death moves gives the players control over the actual moment of death or surviving. [/QUOTE]
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