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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9686617" data-attributes="member: 86653"><p>Also the Daggerheart resources are more explicitly connected to each other so it’s easier to see what fits where and how they can change the fight.</p><p></p><p>HP is your standard death (move) timer. Armor slots are temporary HP.</p><p></p><p>Stress is pew-pew fuel, but also acts as a kind of HP that overflows to actual HP.</p><p></p><p>Hope is also pew-pew fuel.</p><p></p><p>HP, armor, and stress are all fixed. Hope is quite variable but the bigger effects cost more, like 2-3 hope, so you have to save up to fire your big guns.</p><p></p><p>I really do like that they replaced HP bloat with threshold bloat. You still get to throw big numbers for damage but don’t have to deal with anywhere near as much math.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9686617, member: 86653"] Also the Daggerheart resources are more explicitly connected to each other so it’s easier to see what fits where and how they can change the fight. HP is your standard death (move) timer. Armor slots are temporary HP. Stress is pew-pew fuel, but also acts as a kind of HP that overflows to actual HP. Hope is also pew-pew fuel. HP, armor, and stress are all fixed. Hope is quite variable but the bigger effects cost more, like 2-3 hope, so you have to save up to fire your big guns. I really do like that they replaced HP bloat with threshold bloat. You still get to throw big numbers for damage but don’t have to deal with anywhere near as much math. [/QUOTE]
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