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Daggerheart General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9687296" data-attributes="member: 7044099"><p>There’s just no intent or interest in statting non-adversaries out in this system. You just show what they do in the fiction, or give a Feature. Some of the sample features are somewhat similar to this, but more discreet so you’re not tracking more stuff. They also serve to like shine the spotlight back on the PC vs the other way around. I think the goal here is to activate a NPC for drama or narrative beats (“cool, so seeing you being pummeled Jorin leaps forward shoving the beast off balance and yelling ‘Nooo, get off her!’”).</p><p></p><p>You can always improvise something based on an Adversary stat block if you wanted, or improvised damage or whatever. But I wouldn’t tie it to PC Hope - just make a GM move (“ask” as the NPC per their motives would be a good one).</p></blockquote><p></p>
[QUOTE="zakael19, post: 9687296, member: 7044099"] There’s just no intent or interest in statting non-adversaries out in this system. You just show what they do in the fiction, or give a Feature. Some of the sample features are somewhat similar to this, but more discreet so you’re not tracking more stuff. They also serve to like shine the spotlight back on the PC vs the other way around. I think the goal here is to activate a NPC for drama or narrative beats (“cool, so seeing you being pummeled Jorin leaps forward shoving the beast off balance and yelling ‘Nooo, get off her!’”). You can always improvise something based on an Adversary stat block if you wanted, or improvised damage or whatever. But I wouldn’t tie it to PC Hope - just make a GM move (“ask” as the NPC per their motives would be a good one). [/QUOTE]
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