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Daggerheart General Thread [+]
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<blockquote data-quote="aramis erak" data-source="post: 9687392" data-attributes="member: 6779310"><p>It's worth noting as well that the final fight's baddies are in two flavors, decidedly not equal threat (and called out by the tags on them: Bruisers vs Standards, both tier 1) and the area pops in more standards, not more bruisers. My players ran the clock down mowing the standards.</p><p></p><p>Neither fight ran my party of 3 terribly near death; the worst off was the guardian at 4/7 taken; it did burn most of their armor slots, so the short rest was essential. No one got out unscathed, either, tho' one was only down hope.</p><p></p><p>And I concur that the state of HP, Stress, Armor, and Hope is indeed worth tracking... but we played VOIP, so I wasn't really aware until they mentioned things... but the numbers were low enough that I could have. I do track the adversary damage and stress in the open... but I don't tell them the maxima</p><p></p><p>it looks like this:</p><p>[CODE]Countdown Die 0</p><p>GM Fear 7</p><p>Damage</p><p>AS1 2 dest</p><p>AS2 2 Dest</p><p>AS3 2 dest</p><p>AS4 2 Dest</p><p>AS5 2 Dest</p><p>AS6 2 Dest</p><p>FW1 6 Dest</p><p>FW2 7 Dest</p><p>[/CODE] </p><p>Those familiar with the adventure can figure out the codes easily enough.</p><p></p><p>The smaller numbers also made it easier to keep track of the bad guys.</p><p></p><p>We had the human sorcerer, giant guardian, and ribbet rogue... The choice of characters made for some excellent synergies.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9687392, member: 6779310"] It's worth noting as well that the final fight's baddies are in two flavors, decidedly not equal threat (and called out by the tags on them: Bruisers vs Standards, both tier 1) and the area pops in more standards, not more bruisers. My players ran the clock down mowing the standards. Neither fight ran my party of 3 terribly near death; the worst off was the guardian at 4/7 taken; it did burn most of their armor slots, so the short rest was essential. No one got out unscathed, either, tho' one was only down hope. And I concur that the state of HP, Stress, Armor, and Hope is indeed worth tracking... but we played VOIP, so I wasn't really aware until they mentioned things... but the numbers were low enough that I could have. I do track the adversary damage and stress in the open... but I don't tell them the maxima it looks like this: [CODE]Countdown Die 0 GM Fear 7 Damage AS1 2 dest AS2 2 Dest AS3 2 dest AS4 2 Dest AS5 2 Dest AS6 2 Dest FW1 6 Dest FW2 7 Dest [/CODE] Those familiar with the adventure can figure out the codes easily enough. The smaller numbers also made it easier to keep track of the bad guys. We had the human sorcerer, giant guardian, and ribbet rogue... The choice of characters made for some excellent synergies. [/QUOTE]
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