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Daggerheart General Thread [+]
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<blockquote data-quote="FrozenNorth" data-source="post: 9691457" data-attributes="member: 7020832"><p>I think the idea of only burning two of HP/Stress/Armor works better in theory than in practice.</p><p></p><p>Sure, you could choose not to burn Armor when you get hit and take the damage to HP, but most PCs don’t have enough HP to make this a viable strategy. Likewise, burning Armor to save HP doesn’t work if you take any Major hits, which is possible even with weaker enemies.</p><p></p><p>Finally, PCs have very little control over not spending stress. Losing 1 stress is called out in the rulebook as a consequence of succeeding with Fear, and several enemies do Stress damage.</p><p></p><p></p><p>A default « Standard » DH encounter may be low-deadly, but if you are running 6 encounters per day, I would expect that you would run a mix of Incidental, Minor and Standard encounters.</p><p></p><p></p><p>I suspect that in a six encounter day you would run a mix of Incidental, Minor and Standard Encounters.</p><p></p><p>Let’s say, 4 Minors and 2 Standards. You spend 1-3 on the Minors and 2-4 on the Standards (though to be fair, I agree with you that the estimates for these encounters in the book seem low). With those assumptions, at the end of the day, you spend 14.</p><p></p><p>On the other side of the ledger, you have no. of players + 3d4 + Fear generated by rolls. I think you could get less than 26 (14 + 12) with that calculation.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 9691457, member: 7020832"] I think the idea of only burning two of HP/Stress/Armor works better in theory than in practice. Sure, you could choose not to burn Armor when you get hit and take the damage to HP, but most PCs don’t have enough HP to make this a viable strategy. Likewise, burning Armor to save HP doesn’t work if you take any Major hits, which is possible even with weaker enemies. Finally, PCs have very little control over not spending stress. Losing 1 stress is called out in the rulebook as a consequence of succeeding with Fear, and several enemies do Stress damage. A default « Standard » DH encounter may be low-deadly, but if you are running 6 encounters per day, I would expect that you would run a mix of Incidental, Minor and Standard encounters. I suspect that in a six encounter day you would run a mix of Incidental, Minor and Standard Encounters. Let’s say, 4 Minors and 2 Standards. You spend 1-3 on the Minors and 2-4 on the Standards (though to be fair, I agree with you that the estimates for these encounters in the book seem low). With those assumptions, at the end of the day, you spend 14. On the other side of the ledger, you have no. of players + 3d4 + Fear generated by rolls. I think you could get less than 26 (14 + 12) with that calculation. [/QUOTE]
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