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Daggerheart General Thread [+]
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<blockquote data-quote="Imaro" data-source="post: 9691894" data-attributes="member: 48965"><p>This discussion of optimization is interesting... moreso because I am making my way through AoU episode 4. There's an interesting exchange in the beginning of that episode where Matt has to shut Taliesin Jaffe down because he tries to use an overly vague experience... "i'm absolutely supposed to be here" to aid in traversing/navigating a jungle... and Matt is like No.</p><p></p><p>I think this is something many newer (and even some experienced) GM's may have to deal with, whether through a player trying to optimize, being unintentionally vague or the boundaries of every experience not being discussed beforehand.</p><p></p><p> I'm actually glad this happened in their AP and that Matt said no, since the majority of advice online is either.. that won't happen if you play according to the principles and/or dont play with jerks which are, IMO, not solutions based in actual play... especially when a narrative game starts to expand its audience. I think Matt handled it perfectly and it made me realize that one of the reasons I like Daggerheart over many narrative games is because the game still establishes a central authority figure for the fiction and game...</p></blockquote><p></p>
[QUOTE="Imaro, post: 9691894, member: 48965"] This discussion of optimization is interesting... moreso because I am making my way through AoU episode 4. There's an interesting exchange in the beginning of that episode where Matt has to shut Taliesin Jaffe down because he tries to use an overly vague experience... "i'm absolutely supposed to be here" to aid in traversing/navigating a jungle... and Matt is like No. I think this is something many newer (and even some experienced) GM's may have to deal with, whether through a player trying to optimize, being unintentionally vague or the boundaries of every experience not being discussed beforehand. I'm actually glad this happened in their AP and that Matt said no, since the majority of advice online is either.. that won't happen if you play according to the principles and/or dont play with jerks which are, IMO, not solutions based in actual play... especially when a narrative game starts to expand its audience. I think Matt handled it perfectly and it made me realize that one of the reasons I like Daggerheart over many narrative games is because the game still establishes a central authority figure for the fiction and game... [/QUOTE]
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