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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9692911" data-attributes="member: 18"><p>I've only run it for 4 players which I think is normal rather than large but the following points come to mind (you may already have considered all of them of course).</p><p></p><p>Make sure you rebalance encounters for 6 players. Some of them will be quite large as a result - also I'd say make sure the monsters in those encounters represent multiple types of monster (i.e. skulks, bruisers, solos, etc.).</p><p></p><p>Make sure you take 6 Fear to start (and add 6 fear to your 1d4 roll on a Long Rest).</p><p></p><p>Be aggressive about spending Fear, because with 6 players wanting to do stuff, you'll probably get a lot (44% chance per Duality roll).</p><p></p><p>Strongly encourage the players to voluntarily pass the spotlight around, and to pay attention to who hasn't had a go - it's much more likely someone will get kinda naturally given less spotlight time with a larger group. And when your turns end, because you stop spending Fear or w/e, try and make sure you ask a player who hasn't gone recently. Seems obvious but it may not be. I convinced my players to pass to each other aggressively by simply saying if the same person kept taking goes I might see that as a Golden Opportunity to do make a hard GM move.</p><p></p><p>This may already be dealt with, but with 6 PCs, if you're using cards, you may need to ensure PCs who have overlapping Domains take cards so that they both get cards, if you see what I mean, or you can just have people write cards down (there's a sheet for it IIRC) where they overlap.</p><p></p><p>I think spotlighting is going to be the main issue with a 6 person group.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9692911, member: 18"] I've only run it for 4 players which I think is normal rather than large but the following points come to mind (you may already have considered all of them of course). Make sure you rebalance encounters for 6 players. Some of them will be quite large as a result - also I'd say make sure the monsters in those encounters represent multiple types of monster (i.e. skulks, bruisers, solos, etc.). Make sure you take 6 Fear to start (and add 6 fear to your 1d4 roll on a Long Rest). Be aggressive about spending Fear, because with 6 players wanting to do stuff, you'll probably get a lot (44% chance per Duality roll). Strongly encourage the players to voluntarily pass the spotlight around, and to pay attention to who hasn't had a go - it's much more likely someone will get kinda naturally given less spotlight time with a larger group. And when your turns end, because you stop spending Fear or w/e, try and make sure you ask a player who hasn't gone recently. Seems obvious but it may not be. I convinced my players to pass to each other aggressively by simply saying if the same person kept taking goes I might see that as a Golden Opportunity to do make a hard GM move. This may already be dealt with, but with 6 PCs, if you're using cards, you may need to ensure PCs who have overlapping Domains take cards so that they both get cards, if you see what I mean, or you can just have people write cards down (there's a sheet for it IIRC) where they overlap. I think spotlighting is going to be the main issue with a 6 person group. [/QUOTE]
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