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<blockquote data-quote="Imaro" data-source="post: 9692964" data-attributes="member: 48965"><p>My main worry for tomorrow is my players managing the spotlight (I have 2 that I feel may assert themselves more than the two brand new to ttrpg players I have just added to my group)... for that I think I will start with the freeform spotlight but if I notice it happening regularly we switch to 3 action,</p><p></p><p></p><p> My other big worry is remembering the narrative facts/hooks/relationships we created in session zero for each individual character and making sure to weave connections to them during the game. I was thinking about maybe jotting one down for each character nd paperclipping it to my screen so I'd at least be sure to hit one for everybody. One of the things the game doesn't really talk in depth about (or maybe I missed it) is whether bringing these things in is mostly the responsibility of the GM or the individual players. Since we are new I want to kind of nudge the narrative elements into the story right now but I think it could get exhausting having to manage it in every game as opposed to the players prompting it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9692964, member: 48965"] My main worry for tomorrow is my players managing the spotlight (I have 2 that I feel may assert themselves more than the two brand new to ttrpg players I have just added to my group)... for that I think I will start with the freeform spotlight but if I notice it happening regularly we switch to 3 action, My other big worry is remembering the narrative facts/hooks/relationships we created in session zero for each individual character and making sure to weave connections to them during the game. I was thinking about maybe jotting one down for each character nd paperclipping it to my screen so I'd at least be sure to hit one for everybody. One of the things the game doesn't really talk in depth about (or maybe I missed it) is whether bringing these things in is mostly the responsibility of the GM or the individual players. Since we are new I want to kind of nudge the narrative elements into the story right now but I think it could get exhausting having to manage it in every game as opposed to the players prompting it. [/QUOTE]
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