Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9693028" data-attributes="member: 18"><p>I don't think it's really quite a "Vs" kind of balance on Hope and Fear, like they're kind of independent factors (despite the same roll being the theoretically primary generator for both), but I think more players will change them in a few ways. Like:</p><p></p><p>1) More players means it's more likely a PC will be able to do the "Get 2 Hope on a Short Rest" thing, because it's more likely they'll avoid feeling they need to use <em>both </em>Rest Actions to recover HP/Stress/Armour Slots. I think that's fine but it might mean PCs going into encounters with more Hope (probably not a big deal).</p><p></p><p>2) The total max Hope in the party will be higher - 36 with 6 players as opposed to 24 with 4, but your total max Fear will remain the same at 12 (I think!). Each PC starts with 2 Hope too, so there will be more around.</p><p></p><p>But the action economy, because it's not turn-based nor completely arbitrary (unlike some PtbA games for example), is a bit different to most RPGs - PCs who take more actions get more Hope and generate more Fear - and the de facto result - I think - with a bigger party will be the PCs able to absorb a lot of Hope, and choose when to spend it (assuming the spotlight is bouncing around a lot), whereas you'll be frantically spending Fear as they generate it to try and avoid capping out.</p><p></p><p>3) Tag-teams - 6 PCs means they can pull of 6 Tag-team attacks per session - that seems obvious but I think do be ready for any tough NPCs to get absolutely blown up by this if the players notice and don't like, spread out their Tag-teams. I guess any pivotal encounters may need really serious multi-stage bosses if you don't want them to get absolutely pounded. Esp. as the way tag-teams work is the PC get to pick which of the rolls to use, so are more likely to pick a "with Hope" roll (for obvious reasons), which means they get to keep going - so potentially you might see a tag-team into tag-team into tag-team situation if a the PCs have a lot of Hope (which I think quite easily could happen). How to deal with this? Probably try and encourage them to blow their 1 per SESSION Tag-teams early. I do think I am going to see a cool major boss just < snaps fingers > vanish to this sooner or later when they get wise lol. As Tag teams combine damage and pick the most favourable roll usually what happens is they manage to cross the severe damage threshold by a country mile and also get 1 Hope each and also can keep going because they didn't fail or roll with Fear (I guess in theory both rolls could be fails or with Fear, I don't know the odds on that - I didn't see it happen personally).</p><p></p><p>Probably more but my caffeine is running out and it's now too late in the day to drink more!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9693028, member: 18"] I don't think it's really quite a "Vs" kind of balance on Hope and Fear, like they're kind of independent factors (despite the same roll being the theoretically primary generator for both), but I think more players will change them in a few ways. Like: 1) More players means it's more likely a PC will be able to do the "Get 2 Hope on a Short Rest" thing, because it's more likely they'll avoid feeling they need to use [I]both [/I]Rest Actions to recover HP/Stress/Armour Slots. I think that's fine but it might mean PCs going into encounters with more Hope (probably not a big deal). 2) The total max Hope in the party will be higher - 36 with 6 players as opposed to 24 with 4, but your total max Fear will remain the same at 12 (I think!). Each PC starts with 2 Hope too, so there will be more around. But the action economy, because it's not turn-based nor completely arbitrary (unlike some PtbA games for example), is a bit different to most RPGs - PCs who take more actions get more Hope and generate more Fear - and the de facto result - I think - with a bigger party will be the PCs able to absorb a lot of Hope, and choose when to spend it (assuming the spotlight is bouncing around a lot), whereas you'll be frantically spending Fear as they generate it to try and avoid capping out. 3) Tag-teams - 6 PCs means they can pull of 6 Tag-team attacks per session - that seems obvious but I think do be ready for any tough NPCs to get absolutely blown up by this if the players notice and don't like, spread out their Tag-teams. I guess any pivotal encounters may need really serious multi-stage bosses if you don't want them to get absolutely pounded. Esp. as the way tag-teams work is the PC get to pick which of the rolls to use, so are more likely to pick a "with Hope" roll (for obvious reasons), which means they get to keep going - so potentially you might see a tag-team into tag-team into tag-team situation if a the PCs have a lot of Hope (which I think quite easily could happen). How to deal with this? Probably try and encourage them to blow their 1 per SESSION Tag-teams early. I do think I am going to see a cool major boss just < snaps fingers > vanish to this sooner or later when they get wise lol. As Tag teams combine damage and pick the most favourable roll usually what happens is they manage to cross the severe damage threshold by a country mile and also get 1 Hope each and also can keep going because they didn't fail or roll with Fear (I guess in theory both rolls could be fails or with Fear, I don't know the odds on that - I didn't see it happen personally). Probably more but my caffeine is running out and it's now too late in the day to drink more! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
Top