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Daggerheart General Thread [+]
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<blockquote data-quote="overgeeked" data-source="post: 9694250" data-attributes="member: 86653"><p>I don't know that you'd really need much, if anything, to convert it. You already have a campaign frame inspired by Eberron (Five Banners Burning). The game encourages reskinning and reflavoring so most things could be covered there.</p><p></p><p>Ancestries. The clank (warforged) and katari (shifter) ancestries are core. You can make half-elves with the mixed ancestry rules. Which leaves the changeling and kalashtar. Uncanny Disguise (level 1 midnight) has the basics of what you'd need. Just modify that a bit and make it an ancestry trait. Kalashtar are easy to build with the mixed ancestry rules. Slightly tweak the fungril telepathy and you're 50% of the way there.</p><p></p><p>Prosthetics and disability get 3-4 pages of coverage.</p><p></p><p>Artificers could be a reskin or reflavor of just about any existing class, most likely the wizard but you could make a case for most of them really.</p><p></p><p>Dragonmarks are the only "tough" part. That could be handled any number of ways. A lot of the abilities are similar to spells in Daggerheart already. Use those. Maybe make a dragonmarked community that gives you access to those spells. Not as extras but a replacement domain card. "You can swap one domain card for..." or similar.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9694250, member: 86653"] I don't know that you'd really need much, if anything, to convert it. You already have a campaign frame inspired by Eberron (Five Banners Burning). The game encourages reskinning and reflavoring so most things could be covered there. Ancestries. The clank (warforged) and katari (shifter) ancestries are core. You can make half-elves with the mixed ancestry rules. Which leaves the changeling and kalashtar. Uncanny Disguise (level 1 midnight) has the basics of what you'd need. Just modify that a bit and make it an ancestry trait. Kalashtar are easy to build with the mixed ancestry rules. Slightly tweak the fungril telepathy and you're 50% of the way there. Prosthetics and disability get 3-4 pages of coverage. Artificers could be a reskin or reflavor of just about any existing class, most likely the wizard but you could make a case for most of them really. Dragonmarks are the only "tough" part. That could be handled any number of ways. A lot of the abilities are similar to spells in Daggerheart already. Use those. Maybe make a dragonmarked community that gives you access to those spells. Not as extras but a replacement domain card. "You can swap one domain card for..." or similar. [/QUOTE]
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