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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9694873" data-attributes="member: 18"><p>Yes, though considering you also have essentially the opportunity to do the same on any failed roll, any time the PCs give you a "Golden Opportunity" and so on, and you tend to have a Fear overflow rather than underflow, I don't think it's very limiting in practice. Especially as it sort of removes any requirement to be even-handed on those moves!</p><p></p><p></p><p>Yes! I was feeling like I had so much Fear I could much more aggressively make up "unfortunate" stuff for the PCs to deal with than in D&D or the like. Like, in D&D and similar, I generally feel like I have to be "fair" - i.e. the PC walks into the area of full of "resting" undead, and I need to start making Perception checks and so on to see if they wake up blah blah blah boring! Lots of rolling, often not much actually happening. Whereas in a similar situation with DH, I just spend a Fear and "Eff it, we ball!" and the skeletons wake up because I paid for them to!</p><p></p><p>And the players seemed very accepting of this! I know if I'd done that in D&D or the like I might have got a polite or somewhat begging "But don't you have to make some sort of check? My PC was being very quiet!" and I might even have to OOC explain something. But drop one of the dark red fear tokens I have and suddenly they're "okay, I guess he paid!".</p><p></p><p>Even then I was tending to run into Fear overflow pretty often!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9694873, member: 18"] Yes, though considering you also have essentially the opportunity to do the same on any failed roll, any time the PCs give you a "Golden Opportunity" and so on, and you tend to have a Fear overflow rather than underflow, I don't think it's very limiting in practice. Especially as it sort of removes any requirement to be even-handed on those moves! Yes! I was feeling like I had so much Fear I could much more aggressively make up "unfortunate" stuff for the PCs to deal with than in D&D or the like. Like, in D&D and similar, I generally feel like I have to be "fair" - i.e. the PC walks into the area of full of "resting" undead, and I need to start making Perception checks and so on to see if they wake up blah blah blah boring! Lots of rolling, often not much actually happening. Whereas in a similar situation with DH, I just spend a Fear and "Eff it, we ball!" and the skeletons wake up because I paid for them to! And the players seemed very accepting of this! I know if I'd done that in D&D or the like I might have got a polite or somewhat begging "But don't you have to make some sort of check? My PC was being very quiet!" and I might even have to OOC explain something. But drop one of the dark red fear tokens I have and suddenly they're "okay, I guess he paid!". Even then I was tending to run into Fear overflow pretty often! [/QUOTE]
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