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Daggerheart General Thread [+]
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<blockquote data-quote="Jacob Lewis" data-source="post: 9696292" data-attributes="member: 6667921"><p>Jumping in late on the OSR vibe...</p><p></p><p>Personally, I don’t think it’s useful to try and measure Daggerheart against the “OSR gold standard” of attrition-based, room-by-room exploration. I think most of us agree that DH just isn’t built for that. It doesn’t mean you <em>can’t</em> hack it to approximate that feel, but the system as written clearly leans toward <strong>scene-framed play, narrative pacing, and emotional storytelling</strong>, not procedural movement and resource counting.</p><p></p><p>But that doesn’t mean you can’t do a satisfying dungeon crawl. You just need to reframe what that means in Daggerheart terms.</p><p></p><p>If you think of a “dungeon” as a pressure-cooker of danger, mystery, and resource tension, then the system already gives you a lot to work with:</p><ul> <li data-xf-list-type="ul"><strong>Countdowns</strong> are built in and can handle everything from wandering monsters to torchlight, awareness, spiritual contamination, etc.</li> <li data-xf-list-type="ul"><strong>Fear tokens</strong> can trigger surprises, twists, and environmental hazards (traps, darkness, reinforcements).</li> <li data-xf-list-type="ul"><strong>Rest limits</strong> and <strong>Stress mechanics</strong> already model a form of attrition—just less granular.</li> <li data-xf-list-type="ul">You can even use <strong>downtime access</strong> as a soft measure of dwindling supply. No Supply? Downtime becomes less useful, more costly, or unavailable.<br /> </li> </ul><p>The beauty is, you don’t need to bolt on tons of systems. Just lean into what’s already there, and design your dungeon to highlight:</p><ul> <li data-xf-list-type="ul">escalating consequences</li> <li data-xf-list-type="ul">difficult trade-offs</li> <li data-xf-list-type="ul">limited recovery options</li> <li data-xf-list-type="ul">moments where Fear and Stress shape the flow of exploration</li> </ul><p>If you want <em>procedural rigor</em>, yeah, you’ll probably be happier with another system. But if you want emergent tension with a strong narrative spine, Daggerheart can totally do that—as long as you let it be itself. I'm confident that there can be a sweet spot between OSR vibes and Daggerheart’s design.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9696292, member: 6667921"] Jumping in late on the OSR vibe... Personally, I don’t think it’s useful to try and measure Daggerheart against the “OSR gold standard” of attrition-based, room-by-room exploration. I think most of us agree that DH just isn’t built for that. It doesn’t mean you [I]can’t[/I] hack it to approximate that feel, but the system as written clearly leans toward [B]scene-framed play, narrative pacing, and emotional storytelling[/B], not procedural movement and resource counting. But that doesn’t mean you can’t do a satisfying dungeon crawl. You just need to reframe what that means in Daggerheart terms. If you think of a “dungeon” as a pressure-cooker of danger, mystery, and resource tension, then the system already gives you a lot to work with: [LIST] [*][B]Countdowns[/B] are built in and can handle everything from wandering monsters to torchlight, awareness, spiritual contamination, etc. [*][B]Fear tokens[/B] can trigger surprises, twists, and environmental hazards (traps, darkness, reinforcements). [*][B]Rest limits[/B] and [B]Stress mechanics[/B] already model a form of attrition—just less granular. [*]You can even use [B]downtime access[/B] as a soft measure of dwindling supply. No Supply? Downtime becomes less useful, more costly, or unavailable. [/LIST] The beauty is, you don’t need to bolt on tons of systems. Just lean into what’s already there, and design your dungeon to highlight: [LIST] [*]escalating consequences [*]difficult trade-offs [*]limited recovery options [*]moments where Fear and Stress shape the flow of exploration [/LIST] If you want [I]procedural rigor[/I], yeah, you’ll probably be happier with another system. But if you want emergent tension with a strong narrative spine, Daggerheart can totally do that—as long as you let it be itself. I'm confident that there can be a sweet spot between OSR vibes and Daggerheart’s design. [/QUOTE]
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