Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 9699995" data-attributes="member: 86653"><p>It's a bit weird. For the fight to be a challenge to a group, you need to use most of if not the whole budget. Even then, the game favors the PCs. You will really feel it if you're shaving more than 1-2 points off the total. I have found that using the +2 damage bonus for 2 battle points thing is a great way to eat up points and not have too many opponents on the map at once. </p><p></p><p>Throwing just a solo at a group is going to fall flat. It's not quite as bad as 5E's action-economy problem with solos, but it's in the neighborhood. Solos alone are just too easily overwhelmed by groups. Which frustrates me to no end. </p><p></p><p>I've found minions to be a pain to run. Hordes fill the same niche but are easier to use at the table. </p><p></p><p>Leaders seem to have more complicated mechanics than solos. If you're going to avoid one, I'd hold off on the leaders until you're more familiar with the system. Solos mostly just have higher stats and you can spend extra fear to activate them 2-4 times in a row. </p><p></p><p>I've only run a couple of playtest sessions with a group of four, so take the above with whatever size grain of salt you think is appropriate.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9699995, member: 86653"] It's a bit weird. For the fight to be a challenge to a group, you need to use most of if not the whole budget. Even then, the game favors the PCs. You will really feel it if you're shaving more than 1-2 points off the total. I have found that using the +2 damage bonus for 2 battle points thing is a great way to eat up points and not have too many opponents on the map at once. Throwing just a solo at a group is going to fall flat. It's not quite as bad as 5E's action-economy problem with solos, but it's in the neighborhood. Solos alone are just too easily overwhelmed by groups. Which frustrates me to no end. I've found minions to be a pain to run. Hordes fill the same niche but are easier to use at the table. Leaders seem to have more complicated mechanics than solos. If you're going to avoid one, I'd hold off on the leaders until you're more familiar with the system. Solos mostly just have higher stats and you can spend extra fear to activate them 2-4 times in a row. I've only run a couple of playtest sessions with a group of four, so take the above with whatever size grain of salt you think is appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart General Thread [+]
Top