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Daggerheart General Thread [+]
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<blockquote data-quote="Neonchameleon" data-source="post: 9700590" data-attributes="member: 87792"><p>In general you roll Fear 46% of the time which is two GM actions (one for the spotlight, one for the fear). And the gap is made up by Fail with Hope. The action economy is pretty balanced.</p><p></p><p>The only problem comes when you spend too much fear on the fear abilities; a Fear ability needs to be worth two NPC actions (which it normally is - it's normally an AoE0. On the other hand most of the Solos other than the Hydra can generate Fear; have Momentum (fear on making a successful attack - brutal with AoEs) while for example the Patchwork Zombie Hulk and Flickerflies have AoE attacks that generate Fear</p><p></p><p>Yeah, this is the core problem with solos in Daggerheart. They can keep up with parties while they survive but 10hp just isn't enough to challenge a party. That said I'm partial to the idea of the zombie hulk that falls apart into a bruiser and a zombie horde.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9700590, member: 87792"] In general you roll Fear 46% of the time which is two GM actions (one for the spotlight, one for the fear). And the gap is made up by Fail with Hope. The action economy is pretty balanced. The only problem comes when you spend too much fear on the fear abilities; a Fear ability needs to be worth two NPC actions (which it normally is - it's normally an AoE0. On the other hand most of the Solos other than the Hydra can generate Fear; have Momentum (fear on making a successful attack - brutal with AoEs) while for example the Patchwork Zombie Hulk and Flickerflies have AoE attacks that generate Fear Yeah, this is the core problem with solos in Daggerheart. They can keep up with parties while they survive but 10hp just isn't enough to challenge a party. That said I'm partial to the idea of the zombie hulk that falls apart into a bruiser and a zombie horde. [/QUOTE]
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