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Daggerheart General Thread [+]
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<blockquote data-quote="RenleyRenfield" data-source="post: 9705846" data-attributes="member: 7044197"><p>We disagree. It in fact, does not match any manner of story in a meaningful way. The takeaway was that in a game where dice rolls are expected, it was not fun to roll the dice = ever.</p><p></p><p></p><p>Well, many of the moves the GM used were soft moves. Some not even directed at characters at all. The note in my post to highlight is = the amount of Fear generated was so high, that we had two options: ignore it and waste it as it flowed over the maximum allowed, or use it and engage with the rules as intended. We decided to engage with the rules, and found it generated too much Fear, and not enough Hope, mechanically speaking. We never had enough Hope to do much, and Stress piled on fast, so doing things to reduce that only made more Fear.</p><p></p><p>I will reiterate = <em>it was not fun for us</em>. The rolls resulted in less success, and more problems, and more adversarial GM habits. </p><p></p><p>We will try it again after a the dust clears, hype dies down and a few more longer form players are out there.</p></blockquote><p></p>
[QUOTE="RenleyRenfield, post: 9705846, member: 7044197"] We disagree. It in fact, does not match any manner of story in a meaningful way. The takeaway was that in a game where dice rolls are expected, it was not fun to roll the dice = ever. Well, many of the moves the GM used were soft moves. Some not even directed at characters at all. The note in my post to highlight is = the amount of Fear generated was so high, that we had two options: ignore it and waste it as it flowed over the maximum allowed, or use it and engage with the rules as intended. We decided to engage with the rules, and found it generated too much Fear, and not enough Hope, mechanically speaking. We never had enough Hope to do much, and Stress piled on fast, so doing things to reduce that only made more Fear. I will reiterate = [I]it was not fun for us[/I]. The rolls resulted in less success, and more problems, and more adversarial GM habits. We will try it again after a the dust clears, hype dies down and a few more longer form players are out there. [/QUOTE]
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