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Daggerheart General Thread [+]
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<blockquote data-quote="SteveC" data-source="post: 9705877" data-attributes="member: 9053"><p>The issue about failure and Fear is something we saw in our test game. I generated a lot of Fear for the GM myself! To me, what we're seeing with this issue is a small number of die rolls that go poorly. Across the time from 3.0E D&D onward, I've read dozens of posts about how some players roll poorly, and rolled poorly for an entire session. I've read stories where there is a running joke about the whole party rolling poorly. It goes back to the beginning of the hobby. I think I saw a t-shirt with a one on a D20 and "crap!" underneath it back in the 70s!</p><p></p><p>The difference with DH is that when you roll like that, you do poorly, but also give the GM resources to make things better for them. And I can see how, if it happens enough, it will create exactly the issue people are having here. A lot of systems work to address this. I remember back in the 4E discussion, designers said that when they want to give the element of a "could go either way," they didn't use 50/50, they gave a 65% chance of success. That was the attempt to deal with the poor rolling issue.</p><p></p><p>And as much as I'm excited about getting my group together to start a campaign, I see where that is coming from. What I did, and discussed it openly with my players, is that I kept track of how often the group failed with Fear. If they ever hit three in a row, I said I'd give a Hope to compensate for the universe trying to help them out. This never happened in the game I ran.</p><p></p><p>I think this is something to consider, but it doesn't dull my enthusiasm for DH. We'll have to see how it plays out over time.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9705877, member: 9053"] The issue about failure and Fear is something we saw in our test game. I generated a lot of Fear for the GM myself! To me, what we're seeing with this issue is a small number of die rolls that go poorly. Across the time from 3.0E D&D onward, I've read dozens of posts about how some players roll poorly, and rolled poorly for an entire session. I've read stories where there is a running joke about the whole party rolling poorly. It goes back to the beginning of the hobby. I think I saw a t-shirt with a one on a D20 and "crap!" underneath it back in the 70s! The difference with DH is that when you roll like that, you do poorly, but also give the GM resources to make things better for them. And I can see how, if it happens enough, it will create exactly the issue people are having here. A lot of systems work to address this. I remember back in the 4E discussion, designers said that when they want to give the element of a "could go either way," they didn't use 50/50, they gave a 65% chance of success. That was the attempt to deal with the poor rolling issue. And as much as I'm excited about getting my group together to start a campaign, I see where that is coming from. What I did, and discussed it openly with my players, is that I kept track of how often the group failed with Fear. If they ever hit three in a row, I said I'd give a Hope to compensate for the universe trying to help them out. This never happened in the game I ran. I think this is something to consider, but it doesn't dull my enthusiasm for DH. We'll have to see how it plays out over time. [/QUOTE]
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