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Daggerheart General Thread [+]
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<blockquote data-quote="Campbell" data-source="post: 9705936" data-attributes="member: 16586"><p>We had a fairly equal distribution between Success with Hope, Success with Fear, Failure with Hope and Failure with Fear. That distribution did not feel good to me. 3 out of every 4 rolls was some sort of GM Move. That felt like way too much, even with trying to do softer moves for like half of them. Adding Fear on top felt like overkill (I spent 4 over the course of the scene with 2 of those being spent to increase the countdown for the cave collapsing). I really felt like I had to actively pace stuff when the point of like the architecture should be to pace things for us.</p><p></p><p>It's likely just not for us anyway. Because the Hope/Fear resource economy was far from our only issues.</p><p></p><p>The way rolls worked in the beta where it was GM Move or bank a fear honestly felt better. I might go back to that if I ever try the game again.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9705936, member: 16586"] We had a fairly equal distribution between Success with Hope, Success with Fear, Failure with Hope and Failure with Fear. That distribution did not feel good to me. 3 out of every 4 rolls was some sort of GM Move. That felt like way too much, even with trying to do softer moves for like half of them. Adding Fear on top felt like overkill (I spent 4 over the course of the scene with 2 of those being spent to increase the countdown for the cave collapsing). I really felt like I had to actively pace stuff when the point of like the architecture should be to pace things for us. It's likely just not for us anyway. Because the Hope/Fear resource economy was far from our only issues. The way rolls worked in the beta where it was GM Move or bank a fear honestly felt better. I might go back to that if I ever try the game again. [/QUOTE]
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