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<blockquote data-quote="zakael19" data-source="post: 9707527" data-attributes="member: 7044099"><p>No, I mean using the Fear to impose the Cost/Consequence. Eg: Fail with Fear on traversing the river and use the Environment's Fear effect (or tick a negative countdown forward, or whatever). Spending that Fear <em>as </em>that Hard Move. </p><p></p><p>Maybe I'm just consistently lucky with the sorts of players I have, but I haven't had any issues with "oh no not consequences" play in any of my PBTA/FITD games even with players coming directly from 5e exclusively. I'm very open and forward about the stakes involved in a roll, so that when I follow through with bad outcomes they knew it was on the table. When I put together my DH group I laid out how I understood the roll outcomes to be in a clear post and all the players were like "yeah that's exactly how we expect it as well."</p></blockquote><p></p>
[QUOTE="zakael19, post: 9707527, member: 7044099"] No, I mean using the Fear to impose the Cost/Consequence. Eg: Fail with Fear on traversing the river and use the Environment's Fear effect (or tick a negative countdown forward, or whatever). Spending that Fear [I]as [/I]that Hard Move. Maybe I'm just consistently lucky with the sorts of players I have, but I haven't had any issues with "oh no not consequences" play in any of my PBTA/FITD games even with players coming directly from 5e exclusively. I'm very open and forward about the stakes involved in a roll, so that when I follow through with bad outcomes they knew it was on the table. When I put together my DH group I laid out how I understood the roll outcomes to be in a clear post and all the players were like "yeah that's exactly how we expect it as well." [/QUOTE]
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