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<blockquote data-quote="zakael19" data-source="post: 9707945" data-attributes="member: 7044099"><p>So one player got in a car accident (rear ended at a red light), making it a session 1 with 3. Opened pretty soft, doing some scene setting around town for people to get into character and know each other before rolling into a background/reasons for being here threaded "town council" meeting. Some back and forth (and players taking a truly absurd amount of jotted notes, all 3 of them!) and chatter and investigation and we scene cut to the next morning with a caravan rolling out of town, along the road where plenty of ambushes have been taking place and the party contracted by the council to see if they can find the source.</p><p></p><p>Stuff happened, they get into position and head off bandit scouts, Ranger does some butchery (exceeding the severe threshold vs 3hp adversaries with each attack? yeah, blender), Sorcerer follows it up after I take a couple of "hold them off shots" at range (people readily spending currencies to cut down on hits/help rolls) and crits + blasts the rear guard.</p><p></p><p>Party has a conversation, Paladin (seraph) admonishes the Ranger for slaughter. They elect to pursue into the trees. Rolls <em>great </em>on the tracking, sees evidence of the fleeing figures just setting in to an ambush. Paladin takes the moment to step out & try to parlay - immediate Golden Opportunity for a couple arrows. He persists. They listen out of bewilderment, and he makes an impassioned plea (using a really appropriate Experience). Success w/hope - they're willing to surrender so long as "he can protect them from The Master." He promises that the power of St. Camwyn will.</p><p></p><p>Sorcerer looks around to see if she can sense anybody hiding (failure w/fear) and gets a tinge of a presence in the shape of a crow flapping away - clearly <em>something</em> marked them and their parlay. We call it a night with them escorting the prisoners back to town through pouring rain to face the Baron's justice, and perhaps find out more about this Him that they all fear.</p><p></p><p>I'm still feeling my way into this game + table vs FITD and my existing groups. Everybody was really good at calling out Fear and ensuring I was taking it (lol), I was clear when I spent it to make a situation worse, and they all seemed to have a great time. I think we had a really good mix of roll chance, I told them I'd run Instinct + Knowledge rolls the same way I do in a PBTA - with a list of actionable questions+ answers like you see in some of the Environments (but on a Failure with Fear you won't like how/what you find out). They really got into the swing of that once we got into the field, despite it being what fed me a decent bit of fear.</p><p></p><p>I'm still getting used to not just teeing up a move and asking "what do you do" but taking active actions, lol.</p><p></p><p>It felt like a really low-effort to run blend of 5e and a less-harsh PBTA, I liked it. And the novelty of playing in person, wow.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9707945, member: 7044099"] So one player got in a car accident (rear ended at a red light), making it a session 1 with 3. Opened pretty soft, doing some scene setting around town for people to get into character and know each other before rolling into a background/reasons for being here threaded "town council" meeting. Some back and forth (and players taking a truly absurd amount of jotted notes, all 3 of them!) and chatter and investigation and we scene cut to the next morning with a caravan rolling out of town, along the road where plenty of ambushes have been taking place and the party contracted by the council to see if they can find the source. Stuff happened, they get into position and head off bandit scouts, Ranger does some butchery (exceeding the severe threshold vs 3hp adversaries with each attack? yeah, blender), Sorcerer follows it up after I take a couple of "hold them off shots" at range (people readily spending currencies to cut down on hits/help rolls) and crits + blasts the rear guard. Party has a conversation, Paladin (seraph) admonishes the Ranger for slaughter. They elect to pursue into the trees. Rolls [I]great [/I]on the tracking, sees evidence of the fleeing figures just setting in to an ambush. Paladin takes the moment to step out & try to parlay - immediate Golden Opportunity for a couple arrows. He persists. They listen out of bewilderment, and he makes an impassioned plea (using a really appropriate Experience). Success w/hope - they're willing to surrender so long as "he can protect them from The Master." He promises that the power of St. Camwyn will. Sorcerer looks around to see if she can sense anybody hiding (failure w/fear) and gets a tinge of a presence in the shape of a crow flapping away - clearly [I]something[/I] marked them and their parlay. We call it a night with them escorting the prisoners back to town through pouring rain to face the Baron's justice, and perhaps find out more about this Him that they all fear. I'm still feeling my way into this game + table vs FITD and my existing groups. Everybody was really good at calling out Fear and ensuring I was taking it (lol), I was clear when I spent it to make a situation worse, and they all seemed to have a great time. I think we had a really good mix of roll chance, I told them I'd run Instinct + Knowledge rolls the same way I do in a PBTA - with a list of actionable questions+ answers like you see in some of the Environments (but on a Failure with Fear you won't like how/what you find out). They really got into the swing of that once we got into the field, despite it being what fed me a decent bit of fear. I'm still getting used to not just teeing up a move and asking "what do you do" but taking active actions, lol. It felt like a really low-effort to run blend of 5e and a less-harsh PBTA, I liked it. And the novelty of playing in person, wow. [/QUOTE]
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