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<blockquote data-quote="Ruin Explorer" data-source="post: 9723307" data-attributes="member: 18"><p>And another benefit at least with my group is that the players aren't so keen to roll the dice (even though 54% of rolls are with Hope), so you don't get the classic "I roll Perception" or "I roll Persuasion"-type behaviour which is kind of endemic to all but the very best-run (or weirdly run lol) 5E groups and indeed to an awful lot of RPGs (even if it's sometimes phrased as "I want to roll Persuasion < immediately rolls dice before DM can comment >".</p><p></p><p>In fact it's a double-whammy because there are no skills, players don't immediately think "I will roll X", and they also don't want to roll for nothing (generally) because of Hope/Fear and you get a lot more describing what they actually want to do and less referring to stats/skills (not that there's none, but this was pretty noticeable).</p><p></p><p>And yeah excellent post, agree with the rest too.</p><p></p><p></p><p>I mean, that definitely seemed to be true for my group, and it is definitely a fast, thematic, strategic experience. I'm not sure I actually agree that "most" people who play D&D want that, I think some people really some procedural elements to D&D, like the little rituals like rolling initiative, but I feel like those people generally aren't huge fans of any RPG that isn't super-trad and preferably just D&D wearing a hat.</p><p></p><p>My main issue remains that I'm kind of regretting doing an Age of Umbra campaign not a sort of "More fantastical Buffy/Angel" kind of deal, but maybe I can slooooowly transition from the former to the latter. Supernatural basically managed it, transitioning from "alarming gritty vibes jump-scare horror" in S1 to "jolly magic buddies against the apocalypse" by like, S8 maybe?!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9723307, member: 18"] And another benefit at least with my group is that the players aren't so keen to roll the dice (even though 54% of rolls are with Hope), so you don't get the classic "I roll Perception" or "I roll Persuasion"-type behaviour which is kind of endemic to all but the very best-run (or weirdly run lol) 5E groups and indeed to an awful lot of RPGs (even if it's sometimes phrased as "I want to roll Persuasion < immediately rolls dice before DM can comment >". In fact it's a double-whammy because there are no skills, players don't immediately think "I will roll X", and they also don't want to roll for nothing (generally) because of Hope/Fear and you get a lot more describing what they actually want to do and less referring to stats/skills (not that there's none, but this was pretty noticeable). And yeah excellent post, agree with the rest too. I mean, that definitely seemed to be true for my group, and it is definitely a fast, thematic, strategic experience. I'm not sure I actually agree that "most" people who play D&D want that, I think some people really some procedural elements to D&D, like the little rituals like rolling initiative, but I feel like those people generally aren't huge fans of any RPG that isn't super-trad and preferably just D&D wearing a hat. My main issue remains that I'm kind of regretting doing an Age of Umbra campaign not a sort of "More fantastical Buffy/Angel" kind of deal, but maybe I can slooooowly transition from the former to the latter. Supernatural basically managed it, transitioning from "alarming gritty vibes jump-scare horror" in S1 to "jolly magic buddies against the apocalypse" by like, S8 maybe?! [/QUOTE]
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