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Daggerheart General Thread [+]
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<blockquote data-quote="Neonchameleon" data-source="post: 9723388" data-attributes="member: 87792"><p>To emphasise, it picks three traits</p><ul> <li data-xf-list-type="ul">Fast</li> <li data-xf-list-type="ul">Strategic</li> <li data-xf-list-type="ul">Thematic</li> </ul><p>Using 5e as a baseline</p><p></p><p><strong>Fast: </strong>Daggerheart feels much faster than 5e. In reality it is only slightly faster than 5e under the condition we assume that the 5e group is full of players who know their character sheets, are ready for their turns,and the DM can almost effortlessly juggle their monsters and where the GM is throwing twists within the scene. In other words in terms of clock time Daggerheart with an average group three sessions in is comparable to a group of multi year veteran 5e players with similar level PCs (although L1 DH is at least L2 5e) who are all continually engaged and have all learned their characters, with a good and fluid DM. And it feels faster than that because what the rules spotlight is more character interaction heavy, more thematic, and more dramatic.</p><p></p><p><strong>Strategic</strong>: I'm honestly not sure what they mean here. It is not D&D 4e, Lancer, Draw Steel, or PF2e if that's what you mean by strategic. And "builds" aren't really a thing. Instead the strategy is mostly around resource management (you have hit points (plus armour points), stress (stamina), hope (mana), and limited use abilities) and teamwork. And that it's about resource management is why builds aren't really a thing; at level up you can expand resource pools which matters most for what you run low on. And teamwork is a big thing.</p><p></p><p><strong>Thematic: </strong>Definitely! Daggerheart (at least in the core rules; I believe it will be drifted hard in future) is a lighter genre-emulation if 5e but it's pared back anything that doesn't enhance themselves or character interaction and emphasised what does. Daggerheart is dripping with theme and flavour</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9723388, member: 87792"] To emphasise, it picks three traits [LIST] [*]Fast [*]Strategic [*]Thematic [/LIST] Using 5e as a baseline [B]Fast: [/B]Daggerheart feels much faster than 5e. In reality it is only slightly faster than 5e under the condition we assume that the 5e group is full of players who know their character sheets, are ready for their turns,and the DM can almost effortlessly juggle their monsters and where the GM is throwing twists within the scene. In other words in terms of clock time Daggerheart with an average group three sessions in is comparable to a group of multi year veteran 5e players with similar level PCs (although L1 DH is at least L2 5e) who are all continually engaged and have all learned their characters, with a good and fluid DM. And it feels faster than that because what the rules spotlight is more character interaction heavy, more thematic, and more dramatic. [B]Strategic[/B]: I'm honestly not sure what they mean here. It is not D&D 4e, Lancer, Draw Steel, or PF2e if that's what you mean by strategic. And "builds" aren't really a thing. Instead the strategy is mostly around resource management (you have hit points (plus armour points), stress (stamina), hope (mana), and limited use abilities) and teamwork. And that it's about resource management is why builds aren't really a thing; at level up you can expand resource pools which matters most for what you run low on. And teamwork is a big thing. [B]Thematic: [/B]Definitely! Daggerheart (at least in the core rules; I believe it will be drifted hard in future) is a lighter genre-emulation if 5e but it's pared back anything that doesn't enhance themselves or character interaction and emphasised what does. Daggerheart is dripping with theme and flavour [/QUOTE]
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