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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9723395" data-attributes="member: 18"><p>People thought about positioning, teamwork (not just the specific move) and general tactics vastly more in the fights we ran than D&D. Part of this, I think, is because with D&D, people have got into pretty standardized strategies which I don't think will ever quite happen in DH simply because it doesn't work that way - you can't predict things like kinda-clockwork re: initiative, actions, etc. because there is no initiative and the spotlight moves (and potentially unpredictably).</p><p></p><p>It's definitely not 4E or Lancer, but there was a lot more engagement with thinking about tactics and dealing with annoying enemies and so on. Another piece here is that in general in DH it's much more likely a PC can just go and "take out" an enemy, where in D&D 5E if you don't roll great you might be stuck swinging at some archer or similar who you just can't quite kill for quite a while. In D&D even an unimportant enemy might have so many HP 2+ rounds are required to dispatch them even best-case which is rarely true here and rounds are much more fluid - if you rolled good you can keep the spotlight and then finish the enemy off, and we saw that happen. The fact that you<em> can </em>do this makes people think more about actual tactical moves.</p><p></p><p>Re: builds I think we will see them emerge a bit as PCs level up - depending on how you spend your level up points you could definitely make certain Domain card choices work better or worse. But most D&D builds are ultimately defined by their Feats, something this game simply doesn't have.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9723395, member: 18"] People thought about positioning, teamwork (not just the specific move) and general tactics vastly more in the fights we ran than D&D. Part of this, I think, is because with D&D, people have got into pretty standardized strategies which I don't think will ever quite happen in DH simply because it doesn't work that way - you can't predict things like kinda-clockwork re: initiative, actions, etc. because there is no initiative and the spotlight moves (and potentially unpredictably). It's definitely not 4E or Lancer, but there was a lot more engagement with thinking about tactics and dealing with annoying enemies and so on. Another piece here is that in general in DH it's much more likely a PC can just go and "take out" an enemy, where in D&D 5E if you don't roll great you might be stuck swinging at some archer or similar who you just can't quite kill for quite a while. In D&D even an unimportant enemy might have so many HP 2+ rounds are required to dispatch them even best-case which is rarely true here and rounds are much more fluid - if you rolled good you can keep the spotlight and then finish the enemy off, and we saw that happen. The fact that you[I] can [/I]do this makes people think more about actual tactical moves. Re: builds I think we will see them emerge a bit as PCs level up - depending on how you spend your level up points you could definitely make certain Domain card choices work better or worse. But most D&D builds are ultimately defined by their Feats, something this game simply doesn't have. [/QUOTE]
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