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Daggerheart General Thread [+]
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<blockquote data-quote="Jacob Lewis" data-source="post: 9723855" data-attributes="member: 6667921"><p>Fair, but I think you’re interpreting my post more literally than it was intended. I’m not suggesting <em>Daggerheart</em> is the official Critical Role RPG or that the cast dictated its design. My point is that the <em>system</em> reflects solutions to long-standing friction points that have been visible across years of Critical Role play. That’s not speculation—it’s in the structure.</p><p></p><p>You don’t need insider confirmation to see how the abstraction of gear, the pre-selection of powers, or the embedded leveling flow directly address issues that have repeatedly slowed or fragmented their sessions. Whether those choices were made for CR, by CR, or simply with CR’s format in mind is beside the point. The alignment is there.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9723855, member: 6667921"] Fair, but I think you’re interpreting my post more literally than it was intended. I’m not suggesting [I]Daggerheart[/I] is the official Critical Role RPG or that the cast dictated its design. My point is that the [I]system[/I] reflects solutions to long-standing friction points that have been visible across years of Critical Role play. That’s not speculation—it’s in the structure. You don’t need insider confirmation to see how the abstraction of gear, the pre-selection of powers, or the embedded leveling flow directly address issues that have repeatedly slowed or fragmented their sessions. Whether those choices were made for CR, by CR, or simply with CR’s format in mind is beside the point. The alignment is there. [/QUOTE]
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