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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9727124" data-attributes="member: 18"><p>I'd second that it was closest to 5E of those possibilities, balance-wise (which is still a lot more balanced than most RPGs through history, note, especially between the relative capabilities of PCs, which is, imho often the most important area of balance).</p><p></p><p>I don't see any reason Goblin/Simiah Wayfinder Ranger focused on Sage would be either weak, in fact they look good!</p><p></p><p>I'd probably take "Ignore disadvantage on Agility rolls" (among other things, bow and some 1h sword attacks are Agility rolls) and "Permanent +1 to Evasion" as my racials (but I could see a case for the other two), because those are both obviously pretty great (and more Evasion is likely be to be particularly funny with the +2 Evasion from Elusive Predator from Wayfinder).</p><p></p><p>BTW The L1 Sage Domain ability Vicious Entangle is pretty nice, forcing one spotlight to be used to dump the first restrain, and thus unless that enemy has Relentless (2) or similar, they can't even go at all until the next GM turn (i.e. next roll with Fear or failed roll), and potentially burning another spotlight for the GM (most likely costing a Fear token) to dump the second restrain if you spend a Hope. It is balanced by being notably weak on damage beyond T1 as it's 1d8+1 damage rather than (proficiency*die type) damage like a lot of spells are.</p><p></p><p>The other two L1 Sage abilities are also excellent utility/story-pushing abilities (in general Sage is well-designed imho).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9727124, member: 18"] I'd second that it was closest to 5E of those possibilities, balance-wise (which is still a lot more balanced than most RPGs through history, note, especially between the relative capabilities of PCs, which is, imho often the most important area of balance). I don't see any reason Goblin/Simiah Wayfinder Ranger focused on Sage would be either weak, in fact they look good! I'd probably take "Ignore disadvantage on Agility rolls" (among other things, bow and some 1h sword attacks are Agility rolls) and "Permanent +1 to Evasion" as my racials (but I could see a case for the other two), because those are both obviously pretty great (and more Evasion is likely be to be particularly funny with the +2 Evasion from Elusive Predator from Wayfinder). BTW The L1 Sage Domain ability Vicious Entangle is pretty nice, forcing one spotlight to be used to dump the first restrain, and thus unless that enemy has Relentless (2) or similar, they can't even go at all until the next GM turn (i.e. next roll with Fear or failed roll), and potentially burning another spotlight for the GM (most likely costing a Fear token) to dump the second restrain if you spend a Hope. It is balanced by being notably weak on damage beyond T1 as it's 1d8+1 damage rather than (proficiency*die type) damage like a lot of spells are. The other two L1 Sage abilities are also excellent utility/story-pushing abilities (in general Sage is well-designed imho). [/QUOTE]
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