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<blockquote data-quote="zakael19" data-source="post: 9729548" data-attributes="member: 7044099"><p>But they've also announced that the two of them are doing creative products for DH. So I was curious what in either's past is a good show / something interesting that displays a good potential fit in for DH (I find most of the 5e campaigns terrible as written).</p><p></p><p>_____</p><p></p><p>I got to use the Ambush environment effect on the party today, after I telegraphed some danger up ahead and then they like totally flubbed the scouting roll. The scouting ranger found the camp alright, but the telegraphed presence had moved out and circled around to the rest of the party in turn. Fun way to start the fight, spending a good chunk of fear to melt a bunch of mist-like wolf creatures out of the woods to savage in at the players while their black armored controller watches from the trees.</p><p></p><p>We finally made it into the "Moathouse" tonight as well. Some exploration and traps later, they got the "ogre through the wall" moment I had put down in my notes as possible if they triggered the guards in the deeper levels. Which was of course a fantastic cliff-hanger to end the session on: "Yeah so Ruha as you Kick that mercenary back and he smacks into the wall and slides down going limp, you hear a rumbling sound and then a massive figure bursts through the wall - that rank smell you got whiffs up above billowing out as it yells "Gorbag EAT YOU!"</p></blockquote><p></p>
[QUOTE="zakael19, post: 9729548, member: 7044099"] But they've also announced that the two of them are doing creative products for DH. So I was curious what in either's past is a good show / something interesting that displays a good potential fit in for DH (I find most of the 5e campaigns terrible as written). _____ I got to use the Ambush environment effect on the party today, after I telegraphed some danger up ahead and then they like totally flubbed the scouting roll. The scouting ranger found the camp alright, but the telegraphed presence had moved out and circled around to the rest of the party in turn. Fun way to start the fight, spending a good chunk of fear to melt a bunch of mist-like wolf creatures out of the woods to savage in at the players while their black armored controller watches from the trees. We finally made it into the "Moathouse" tonight as well. Some exploration and traps later, they got the "ogre through the wall" moment I had put down in my notes as possible if they triggered the guards in the deeper levels. Which was of course a fantastic cliff-hanger to end the session on: "Yeah so Ruha as you Kick that mercenary back and he smacks into the wall and slides down going limp, you hear a rumbling sound and then a massive figure bursts through the wall - that rank smell you got whiffs up above billowing out as it yells "Gorbag EAT YOU!" [/QUOTE]
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