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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9731254" data-attributes="member: 18"><p>The revolver is easy but important to tweak even for Drylands, just change the mechanics from the needlessly fiddly (and fictional-positioning-limiting - you can never, ever, ever "fan the hammer", for example):</p><p></p><p>Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make an attack. You can mark a Stress to regain spent Ammo tokens.</p><p></p><p>To to the mechanics which both the Black Powder Revolver and Magus Revolver use:</p><p></p><p>Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.</p><p></p><p>And increase the damage die from d6+1 to d8 (so it has the same average but scales better as you level up), otherwise it's just <em>objectively inferior</em> to a hand crossbow, which doesn't have to track ammo<em> or</em> roll, and otherwise has identical stats (and fictional positioning-wise, doesn't make a loud noise)! Which is not a good look for a "Western" setting!</p><p></p><p>I'd also make it possible to gain a benefit from dual-wielding pistols without spending Hope by making it so "Small Revolver" had the following feature (but otherwise stayed the same, including d6+1 damage), entirely replacing the current one:</p><p></p><p>Paired: +2 to primary weapon damage to targets within Far range</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9731254, member: 18"] The revolver is easy but important to tweak even for Drylands, just change the mechanics from the needlessly fiddly (and fictional-positioning-limiting - you can never, ever, ever "fan the hammer", for example): Six Shot: Place 6 Ammo tokens on your character sheet. Spend 1 Ammo token to make an attack. You can mark a Stress to regain spent Ammo tokens. To to the mechanics which both the Black Powder Revolver and Magus Revolver use: Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. And increase the damage die from d6+1 to d8 (so it has the same average but scales better as you level up), otherwise it's just [I]objectively inferior[/I] to a hand crossbow, which doesn't have to track ammo[I] or[/I] roll, and otherwise has identical stats (and fictional positioning-wise, doesn't make a loud noise)! Which is not a good look for a "Western" setting! I'd also make it possible to gain a benefit from dual-wielding pistols without spending Hope by making it so "Small Revolver" had the following feature (but otherwise stayed the same, including d6+1 damage), entirely replacing the current one: Paired: +2 to primary weapon damage to targets within Far range [/QUOTE]
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