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<blockquote data-quote="Kichwas" data-source="post: 9733186" data-attributes="member: 891"><p>The list of content on the void is already notable and full of items players want to use.</p><p></p><p>I'm in a game that wrapped session 0 last week. I spent from then till today helping my future GM set up Foundryborne because 2 of the players picked classes from the Void, and a third picked the GM's homemade class.</p><p></p><p>We had to figure out making cards and classes and all, so those people could have character sheets and use the die rollers.</p><p></p><p>Fortunately two of my ideas of fun involve figuring things out and teaching people. So it wasn't bad to have to do that.</p><p></p><p>The homebrew one is why we switched to Foundry. Because in roll20 the homebrew player would have had to play using a printout on their desk at home and telling the GM what they rolled or did.</p><p></p><p>Foundryborne may take a bit of work to enter homebrew stuff. BUT it has the ability to begin with. And now everyone gets to have a token on the screen, open up a sheet, click buttons, and see shiny dice on the screen together.</p><p></p><p>But the lack of Void stuff is a Darrington problem. They need to step up and let VTTs include Void content.</p><p></p><p>I believe they already do. The license says you can use the stuff non-commercially. But either they need to directly tell VTT people they're greenlit as long as its free, or folks need to lawyer up and get advice and "hope" that lawyer makes the right judgement. Cause I could easily be wrong.</p><p></p><p>Now... I'm in 2 DH games, and the other one was in roll20. It was very frustrating rolling and not seeing any 3D dice, or not being able to target an adversary, roll, and see whether or not there was a success or a failure. I get some don't like automation. But I expect that as a minimum. As a GM it'd drive me nuts having to keep looking it up. I did that back in the pen and paper days but I just don't like doing that. I want to stay in the mood of the scene and story.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9733186, member: 891"] The list of content on the void is already notable and full of items players want to use. I'm in a game that wrapped session 0 last week. I spent from then till today helping my future GM set up Foundryborne because 2 of the players picked classes from the Void, and a third picked the GM's homemade class. We had to figure out making cards and classes and all, so those people could have character sheets and use the die rollers. Fortunately two of my ideas of fun involve figuring things out and teaching people. So it wasn't bad to have to do that. The homebrew one is why we switched to Foundry. Because in roll20 the homebrew player would have had to play using a printout on their desk at home and telling the GM what they rolled or did. Foundryborne may take a bit of work to enter homebrew stuff. BUT it has the ability to begin with. And now everyone gets to have a token on the screen, open up a sheet, click buttons, and see shiny dice on the screen together. But the lack of Void stuff is a Darrington problem. They need to step up and let VTTs include Void content. I believe they already do. The license says you can use the stuff non-commercially. But either they need to directly tell VTT people they're greenlit as long as its free, or folks need to lawyer up and get advice and "hope" that lawyer makes the right judgement. Cause I could easily be wrong. Now... I'm in 2 DH games, and the other one was in roll20. It was very frustrating rolling and not seeing any 3D dice, or not being able to target an adversary, roll, and see whether or not there was a success or a failure. I get some don't like automation. But I expect that as a minimum. As a GM it'd drive me nuts having to keep looking it up. I did that back in the pen and paper days but I just don't like doing that. I want to stay in the mood of the scene and story. [/QUOTE]
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