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<blockquote data-quote="zakael19" data-source="post: 9741480" data-attributes="member: 7044099"><p>Sure, but I generally don't really care nearly as much about the mechanical bit (within bounds of not breaking things) as the effect of signaling something narrative via mechanical effect. Saying "your hope die is smaller" just feels totally different then "roll with disadvantage" or "take -2" or whatever. </p><p></p><p>_____</p><p></p><p>Added a 4th player tonight in the most perfect way possible - we'd finished last session with an ogre bursting through the wall of the old halls under the Moathouse-ish thing. Replaced one of the prisoners with the new PC who jumped all over reasons why he'd been captured to fit into our little world. Let him share some details of what lay ahead, and of course a bard is always welcome. </p><p></p><p>After the usual slightly too long to solve a light puzzle hall ("surely the ancient wizard who built this place wasn't so egotistical as to <em>actually</em> use his name as the passcode...."), they faced off against the evil cleric who had caused all the troubles in this area (and who mocked them for taking so long to get in, warning him they were coming). </p><p></p><p>Built him as a 2 phase boss with Horde allies. Worked really well, adding in a couple of Environmental effects (a rug that I could spend a Fear to animate and restraint/vuln a PC if they failed an Agil reaction roll; a smoking brazier that used the <em>dizzied</em> effect on PCs who were close). Everybody was beaten up hard, including two death moves. But this gave the amazing moment for the bard to use his song that restores an HP and rally them up - really dramatic turn, some cool actions, and then a final Smite to end the cleric's spider demon form.</p><p></p><p>4 sessions and we're done with Arc 1/Tier 1. Now to pick which of many threads to follow.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9741480, member: 7044099"] Sure, but I generally don't really care nearly as much about the mechanical bit (within bounds of not breaking things) as the effect of signaling something narrative via mechanical effect. Saying "your hope die is smaller" just feels totally different then "roll with disadvantage" or "take -2" or whatever. _____ Added a 4th player tonight in the most perfect way possible - we'd finished last session with an ogre bursting through the wall of the old halls under the Moathouse-ish thing. Replaced one of the prisoners with the new PC who jumped all over reasons why he'd been captured to fit into our little world. Let him share some details of what lay ahead, and of course a bard is always welcome. After the usual slightly too long to solve a light puzzle hall ("surely the ancient wizard who built this place wasn't so egotistical as to [I]actually[/I] use his name as the passcode...."), they faced off against the evil cleric who had caused all the troubles in this area (and who mocked them for taking so long to get in, warning him they were coming). Built him as a 2 phase boss with Horde allies. Worked really well, adding in a couple of Environmental effects (a rug that I could spend a Fear to animate and restraint/vuln a PC if they failed an Agil reaction roll; a smoking brazier that used the [I]dizzied[/I] effect on PCs who were close). Everybody was beaten up hard, including two death moves. But this gave the amazing moment for the bard to use his song that restores an HP and rally them up - really dramatic turn, some cool actions, and then a final Smite to end the cleric's spider demon form. 4 sessions and we're done with Arc 1/Tier 1. Now to pick which of many threads to follow. [/QUOTE]
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