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Daggerheart General Thread [+]
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<blockquote data-quote="Ruin Explorer" data-source="post: 9746947" data-attributes="member: 18"><p>I noticed this and am sure it's intentional. There's a common and well-evidenced theory of game design that basically people can only deal with 5 to 9 options (or thereabouts) at any given time if you want them to make quick and intentional choices they feel good about. This was why 4E capped out at 9 powers which you then started swapping out. As you have options beyond using abilities, the designers probably feel a cap of five is sensible and there's no particular need to allow people to modify it just because other things can be changed. All games have fixed points in their design and this seems like a reasonable one to me.</p><p></p><p>Edit: Also it is clearly used in the balance of certain Domains, particularly uh the pink one. The name of which escapes me, but it has a much higher number of long rest recharge (and similar) powers , and I have no doubt that the costs, including recall costs are set up on the basis of 5 cards max in hand. If you could increase that number that would potentially be much stronger for that Domain than many others, because you could potentially draft in more daily use cards without having to pay recall costs, which might be the equivalent of quite a significant amount of resources.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9746947, member: 18"] I noticed this and am sure it's intentional. There's a common and well-evidenced theory of game design that basically people can only deal with 5 to 9 options (or thereabouts) at any given time if you want them to make quick and intentional choices they feel good about. This was why 4E capped out at 9 powers which you then started swapping out. As you have options beyond using abilities, the designers probably feel a cap of five is sensible and there's no particular need to allow people to modify it just because other things can be changed. All games have fixed points in their design and this seems like a reasonable one to me. Edit: Also it is clearly used in the balance of certain Domains, particularly uh the pink one. The name of which escapes me, but it has a much higher number of long rest recharge (and similar) powers , and I have no doubt that the costs, including recall costs are set up on the basis of 5 cards max in hand. If you could increase that number that would potentially be much stronger for that Domain than many others, because you could potentially draft in more daily use cards without having to pay recall costs, which might be the equivalent of quite a significant amount of resources. [/QUOTE]
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