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Daggerheart General Thread [+]
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<blockquote data-quote="Neonchameleon" data-source="post: 9746965" data-attributes="member: 87792"><p>This is not actually quite true. If you look at I think Vitality (Blade 5 anyway) you have a domain card that has its effect then goes into your Vault permanently. It doesn't technically expand your loadout - but does have its effect without being in your loadout. And one thing that makes subclass specialisation and mastery cards so good is they don't count against your loadout.</p><p></p><p>There are also cards that play with the relationship with your loadout and vault. Counterspell, instead of being a 1/short rest ability, goes into your vault when used meaning you can fish it back out on your turn for 2 stress. And that's a general thing; 1/rest abilities aren't so expensive when you can replace them in your loadout with a vaulted card for 0 or 1 stress</p><p></p><p>I think they didn't want to risk people who don't enjoy this sort of calculation falling too far behind or to risk analysis paralysis. So having five "front facing" cards you like should always be competitive. But vault manipulation is a definite skill.</p><p></p><p>I wouldn't be surprised if they eventually create a mastery that gives you an extra loadout slot but I doubt it will be before Tier 4 as characters don't normally start using their vault until tier 3</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9746965, member: 87792"] This is not actually quite true. If you look at I think Vitality (Blade 5 anyway) you have a domain card that has its effect then goes into your Vault permanently. It doesn't technically expand your loadout - but does have its effect without being in your loadout. And one thing that makes subclass specialisation and mastery cards so good is they don't count against your loadout. There are also cards that play with the relationship with your loadout and vault. Counterspell, instead of being a 1/short rest ability, goes into your vault when used meaning you can fish it back out on your turn for 2 stress. And that's a general thing; 1/rest abilities aren't so expensive when you can replace them in your loadout with a vaulted card for 0 or 1 stress I think they didn't want to risk people who don't enjoy this sort of calculation falling too far behind or to risk analysis paralysis. So having five "front facing" cards you like should always be competitive. But vault manipulation is a definite skill. I wouldn't be surprised if they eventually create a mastery that gives you an extra loadout slot but I doubt it will be before Tier 4 as characters don't normally start using their vault until tier 3 [/QUOTE]
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