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<blockquote data-quote="zakael19" data-source="post: 9749842" data-attributes="member: 7044099"><p>Inspired by the shadow dark melding thread & thoughts about an ancient ruin my players might be exploring I thought I'd do a little brainstorming on a generic environment you could layer over any dungeon-y style place:</p><p></p><p><strong>THE SHADOWED DARK</strong></p><p>Exploration, all tiers</p><p><em>A place of velvet deep shadows that long to swallow you down, they twist at the edge of your light hungry to snuff it out.</em></p><p><strong>Impulses</strong>: Conceal dangers and opportunities, smother the light, play on your fears</p><p><strong>Difficulty</strong>: Scaling, 12/14/17/20</p><p><strong>Potential Adversaries</strong>: Per area set</p><p></p><p><strong>FEATURES</strong>:</p><p><em><strong>Lightless Depths - Passive:</strong></em> This place does not want you here, it crawls with shadow and hidden threats. Any PC who wishes to light the way may spend a Hope to create a Light (Countdown 4). The range of the strong light is equal to the die remaining on the countdown:</p><p><strong>4</strong> - Close, glimmers to Far.</p><p><strong>3</strong> - Close</p><p><strong>2</strong> - Very Close</p><p><strong>1</strong> - Melee</p><p></p><p>When in the <strong>Shadowed Dark</strong>, a PC must <strong>mark a stress</strong> before taking an action roll if there is no light source.</p><p></p><p><em>What does the light source look like? A wizard’s harsh white staff tip? A warm lantern clipped to a rogue’s belt? A firefly spirit hovering over a ranger’s shoulder?</em></p><p><em></em></p><p><em><strong>Hasty Relight - Passive:</strong></em> If time or danger threatens and a PC wishes to create a light source, they should say how they do it and make an appropriate Action Roll in addition to spending a Hope. On any failure, show how the adversaries or environment take advantage of the brief lack of light. On a Critical, show how regaining the light gives the PCs an advantage.</p><p></p><p><em><strong>Torches Gutter - Action:</strong></em> <strong>Spend a Fear</strong> to show how the Shadowed Dark attacks their light, or how time is passing. All Light Countdowns decrement by one.</p><p></p><p><em><strong>No Hope Without Light - Action: </strong></em><strong>Spend 3 Fear </strong>to end all currently active Light countdowns. This should be saved for dramatic moments or major failures.</p><p></p><p><em><strong>Time Passing - Passive:</strong></em> On Short Rests in the Shadowed Dark, any Light Countdowns decrement by 2. On a Long Rest, Light Countdowns expire.</p><p></p><p><em><strong><em>Lurking Darkness - Passive:</em></strong></em> The Shadowed Dark uses the Lurking Darkness and Keep Watch mechanics from the Age of Umbra frame.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9749842, member: 7044099"] Inspired by the shadow dark melding thread & thoughts about an ancient ruin my players might be exploring I thought I'd do a little brainstorming on a generic environment you could layer over any dungeon-y style place: [B]THE SHADOWED DARK[/B] Exploration, all tiers [I]A place of velvet deep shadows that long to swallow you down, they twist at the edge of your light hungry to snuff it out.[/I] [B]Impulses[/B]: Conceal dangers and opportunities, smother the light, play on your fears [B]Difficulty[/B]: Scaling, 12/14/17/20 [B]Potential Adversaries[/B]: Per area set [B]FEATURES[/B]: [I][B]Lightless Depths - Passive:[/B][/I] This place does not want you here, it crawls with shadow and hidden threats. Any PC who wishes to light the way may spend a Hope to create a Light (Countdown 4). The range of the strong light is equal to the die remaining on the countdown: [B]4[/B] - Close, glimmers to Far. [B]3[/B] - Close [B]2[/B] - Very Close [B]1[/B] - Melee When in the [B]Shadowed Dark[/B], a PC must [B]mark a stress[/B] before taking an action roll if there is no light source. [I]What does the light source look like? A wizard’s harsh white staff tip? A warm lantern clipped to a rogue’s belt? A firefly spirit hovering over a ranger’s shoulder? [B]Hasty Relight - Passive:[/B][/I] If time or danger threatens and a PC wishes to create a light source, they should say how they do it and make an appropriate Action Roll in addition to spending a Hope. On any failure, show how the adversaries or environment take advantage of the brief lack of light. On a Critical, show how regaining the light gives the PCs an advantage. [I][B]Torches Gutter - Action:[/B][/I] [B]Spend a Fear[/B] to show how the Shadowed Dark attacks their light, or how time is passing. All Light Countdowns decrement by one. [I][B]No Hope Without Light - Action: [/B][/I][B]Spend 3 Fear [/B]to end all currently active Light countdowns. This should be saved for dramatic moments or major failures. [I][B]Time Passing - Passive:[/B][/I] On Short Rests in the Shadowed Dark, any Light Countdowns decrement by 2. On a Long Rest, Light Countdowns expire. [I][B][I]Lurking Darkness - Passive:[/I][/B][/I] The Shadowed Dark uses the Lurking Darkness and Keep Watch mechanics from the Age of Umbra frame. [/QUOTE]
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