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Daggerheart General Thread [+]
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<blockquote data-quote="CrashFiend82" data-source="post: 9763661" data-attributes="member: 6778742"><p>I am planning on getting a TTRPG set for my highschool nephew for Christmas and was thinking a great deal about whether the new D&D set or Daggerheart makes more sense. After some contemplating I am really leaning towards Daggerheart. </p><p></p><p>I know D&D is more and visible but I think for a teen that has never really been introduced I think Daggerheart offers more. Not just in options, but stylistically. My nephew and his friends are into a wide variety of anime. Some can be "modeled" with D&D but not many, where I think Daggerheart and Campaign Frames can stretch to meet them. Also the larger variety of character "species" fit them more.</p><p></p><p>My nephew is really into art and design and I think the visuals on the cards and heavy use of art will offer more inspiration. Lastly I think the rules that feel weird (no Initiative, free-form skills, meta-currency: hope/fear etc.) to long time D&D players won't trip up people with less systems knowledge.</p></blockquote><p></p>
[QUOTE="CrashFiend82, post: 9763661, member: 6778742"] I am planning on getting a TTRPG set for my highschool nephew for Christmas and was thinking a great deal about whether the new D&D set or Daggerheart makes more sense. After some contemplating I am really leaning towards Daggerheart. I know D&D is more and visible but I think for a teen that has never really been introduced I think Daggerheart offers more. Not just in options, but stylistically. My nephew and his friends are into a wide variety of anime. Some can be "modeled" with D&D but not many, where I think Daggerheart and Campaign Frames can stretch to meet them. Also the larger variety of character "species" fit them more. My nephew is really into art and design and I think the visuals on the cards and heavy use of art will offer more inspiration. Lastly I think the rules that feel weird (no Initiative, free-form skills, meta-currency: hope/fear etc.) to long time D&D players won't trip up people with less systems knowledge. [/QUOTE]
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