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Daggerheart General Thread [+]
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<blockquote data-quote="zakael19" data-source="post: 9795241" data-attributes="member: 7044099"><p>We had a really nice in-person Daggerheart game tonight. I found a new player via the metro area TTRPG discord (I keep an eye out for anybody who looks interesting in our distant suburb since most games form further away) and she integrated super well tonight, adding some fun new dynamics.</p><p></p><p>One thing I love about any game that goes more narrative-forward / asymmetrical design is how freeing it is on the GM side to not have to worry about trying to "use proper spells" or anything. It also frees me to do Something Cool with an NPC (in this case, "Archmage Gershwin of the Sapphire Tower") but <em>let a PC actually trigger it</em>. What I mean there is that I had the Archmage ask for an artifact one of the PCs had to do a work of magic, and then ask if she wanted to jump in; that made the final effect contingent on the fiction and action roll result she brought instead of me just narrating NPC awesomeness. Because of how simple the DH mechanics are, I feel like there's always a way to pivot and leave events in player's hands; even if the fiction makes it sound like a NPC is having an instrumental moment. </p><p></p><p>It's also always fun to demonstrate how well non-initiative systems handle multiple-location scenes inclusive of combats. I had the paladin(seraph) and rogue trying to evacuate a person from a room drowning in pure darkness while fighting off some taunting floating magic skulls; while back in the wizard's tower the sorcerer was dueling with giant of animate shadow to keep the archmage able to sustain the conduit the other two were going to use to return. Just nice smooth spotlight switching, to the point where one of the players highlighted that in their end of session bit as the highlight.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9795241, member: 7044099"] We had a really nice in-person Daggerheart game tonight. I found a new player via the metro area TTRPG discord (I keep an eye out for anybody who looks interesting in our distant suburb since most games form further away) and she integrated super well tonight, adding some fun new dynamics. One thing I love about any game that goes more narrative-forward / asymmetrical design is how freeing it is on the GM side to not have to worry about trying to "use proper spells" or anything. It also frees me to do Something Cool with an NPC (in this case, "Archmage Gershwin of the Sapphire Tower") but [I]let a PC actually trigger it[/I]. What I mean there is that I had the Archmage ask for an artifact one of the PCs had to do a work of magic, and then ask if she wanted to jump in; that made the final effect contingent on the fiction and action roll result she brought instead of me just narrating NPC awesomeness. Because of how simple the DH mechanics are, I feel like there's always a way to pivot and leave events in player's hands; even if the fiction makes it sound like a NPC is having an instrumental moment. It's also always fun to demonstrate how well non-initiative systems handle multiple-location scenes inclusive of combats. I had the paladin(seraph) and rogue trying to evacuate a person from a room drowning in pure darkness while fighting off some taunting floating magic skulls; while back in the wizard's tower the sorcerer was dueling with giant of animate shadow to keep the archmage able to sustain the conduit the other two were going to use to return. Just nice smooth spotlight switching, to the point where one of the players highlighted that in their end of session bit as the highlight. [/QUOTE]
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