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Daggerheart General Thread [+]
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<blockquote data-quote="aramis erak" data-source="post: 9810986" data-attributes="member: 6779310"><p>I concur, tho' the systems I like borrows from differ: FFG NDS (WFRP3, Star Wars EotE/AoR/F&D), D&D 4E, and apparently the Old School British attribute driven games (Dragon Warriors, WFRP 1e, GW Judge Dredd), and the d20 baseline.</p><p></p><p>That's a drawback for me, but not a huge one</p><p></p><p>Those are strong for me, too</p><p></p><p>It's considerably lighter in feel at the table than FFG SW/G... FFG SW is often 3-8 special case rules interactions per action - admittedly, from the very short blurbs on the tree. Especially once you hit 3rd specialty table PCs...</p><p>We're seldom hitting two special cases per action in DH. </p><p></p><p>Also important is that the writing is much more natural in tone - it says it in relatively plain text, and doesn't have multiple versions, unlike NDS... NDS has 2 versions of most abilities - the short blurb in the talent tree, the full text in the talents list; many wind up with a third, shorthand, version on their sheet.</p><p></p><p></p><p>I agree, it's probably a great system for new gamers. It's lighter than most — I'd say about 2/5 — in low level play. It climbs as more abilities get added, but it caps at 5 active ones, limiting the complexity in play.</p><p></p><p>AFAICT, There's no provision for PC multi-attack without enabling abilities from either weapon features or Domain cards. So...</p><p></p><p>That's <em><u>two</u></em> moves. So clarify which is first and which is second. Sequencing matters because...</p><p></p><p></p><p>There's more than just the trigger of the adversary move.</p><p>Any ability roll result is supposed to also have an immediate GM move consequence; "with hope" a positive consequence, "with fear" a negative one.</p><p>So, ignoring the spotlight counting option, if you roll with fear on the first one, the GM's perfectly legit in imposing disadvantage or even a disarm vs the second attack... as the fiction supports.</p><p></p><p>Plus, on the second roll, there can be another movement</p><p></p><p>If using spotlight tracking (p. 89, LC COB), each action roll or significant non-rolled action is a spotlight used. So that multi-attack is not just two action rolls, but a separate activation with movement allowed, and thus 2/3 of the actions per round.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9810986, member: 6779310"] I concur, tho' the systems I like borrows from differ: FFG NDS (WFRP3, Star Wars EotE/AoR/F&D), D&D 4E, and apparently the Old School British attribute driven games (Dragon Warriors, WFRP 1e, GW Judge Dredd), and the d20 baseline. That's a drawback for me, but not a huge one Those are strong for me, too It's considerably lighter in feel at the table than FFG SW/G... FFG SW is often 3-8 special case rules interactions per action - admittedly, from the very short blurbs on the tree. Especially once you hit 3rd specialty table PCs... We're seldom hitting two special cases per action in DH. Also important is that the writing is much more natural in tone - it says it in relatively plain text, and doesn't have multiple versions, unlike NDS... NDS has 2 versions of most abilities - the short blurb in the talent tree, the full text in the talents list; many wind up with a third, shorthand, version on their sheet. I agree, it's probably a great system for new gamers. It's lighter than most — I'd say about 2/5 — in low level play. It climbs as more abilities get added, but it caps at 5 active ones, limiting the complexity in play. AFAICT, There's no provision for PC multi-attack without enabling abilities from either weapon features or Domain cards. So... That's [I][U]two[/U][/I] moves. So clarify which is first and which is second. Sequencing matters because... There's more than just the trigger of the adversary move. Any ability roll result is supposed to also have an immediate GM move consequence; "with hope" a positive consequence, "with fear" a negative one. So, ignoring the spotlight counting option, if you roll with fear on the first one, the GM's perfectly legit in imposing disadvantage or even a disarm vs the second attack... as the fiction supports. Plus, on the second roll, there can be another movement If using spotlight tracking (p. 89, LC COB), each action roll or significant non-rolled action is a spotlight used. So that multi-attack is not just two action rolls, but a separate activation with movement allowed, and thus 2/3 of the actions per round. [/QUOTE]
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