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Daggerheart General Thread [+]
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<blockquote data-quote="Agamon" data-source="post: 9811391" data-attributes="member: 184"><p>I did a session zero yesterday as a player with a group of strangers at the FLGS. Interesting group of people, two of the players were completely new, the GM and another player played another short game earlier in the year. I've played in an online game for 10 sessions before we lost a couple players and the game fell apart.</p><p></p><p>The one thing that kind of bugs me that I'm trying to not let bug me is that we're doing something kind of wrong. Instead of choosing 2 domain cards for your PC, we have two cards available while all the rest of the options are in our vault, available to change out. It's an interesting way to do it, but the GM thinks this is how it actually works. I tried to explain how it actually works, but I didn't want my first impression to come off as rules lawyer, so I dropped it. I'll probably just lean into thinking of it as an interesting house rule.</p><p></p><p>Anyone think this will break the game? It certainly will let everyone try different domain powers out, I guess, but I don't think it makes the party OP, since we're still limited to what we can actually use at a time.</p></blockquote><p></p>
[QUOTE="Agamon, post: 9811391, member: 184"] I did a session zero yesterday as a player with a group of strangers at the FLGS. Interesting group of people, two of the players were completely new, the GM and another player played another short game earlier in the year. I've played in an online game for 10 sessions before we lost a couple players and the game fell apart. The one thing that kind of bugs me that I'm trying to not let bug me is that we're doing something kind of wrong. Instead of choosing 2 domain cards for your PC, we have two cards available while all the rest of the options are in our vault, available to change out. It's an interesting way to do it, but the GM thinks this is how it actually works. I tried to explain how it actually works, but I didn't want my first impression to come off as rules lawyer, so I dropped it. I'll probably just lean into thinking of it as an interesting house rule. Anyone think this will break the game? It certainly will let everyone try different domain powers out, I guess, but I don't think it makes the party OP, since we're still limited to what we can actually use at a time. [/QUOTE]
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